Announcement

Collapse
No announcement yet.

Complementing SE atributes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Complementing SE atributes

    In your experiance which of the society effects complement each other?

    For example, if you were to distribute the effects into groups what would they be?

    Which society effects would help a war gamer or a builder?

    Also, if I wanted to emphesise a certain playing style how would I go about giving bonuses to promote and penalties to penalize?
    Don't rule me out when I'm losing. Save your celebration until after I'm gone.

  • #2
    Morale, Support, and Probe are important for warlike factions.

    Economy, Efficiency, and Research are important for builders.

    Industry tends to be good for everyone.
    Everything changes, but nothing is truly lost.

    Comment

    Working...
    X