Scenario Name: Guardian of Planet
SMAC/ SMAX: SMAX
Author: Darsnan
Date of original posting: 5/26/08
Original host site: Apolyton
BACKDROP: In MY 2433 several factions discovered the wreckage of a Progenitor interstellar spaceship on the farside of Nessus. After much investigation it was determined that the ships star charts were intact, and that the hyperdrive engine could be cloned.
By MY 2452 the first fleet of scoutships had been built and sent out with a mandate to investigate all of the habitable planets catalogued in the ancient Progenitor ships star charts. The results were mixed: some scoutships returned with exciting news of “Eden-class” planets, while other scouts return with tales of planets who have degraded over the eons. Still other scouts fail to return at all…
By MY2475 the "Diaspora of Man" had begun in earnest, with interstellar colony ships being sent out to the far reaches of the Milky Way as fast as they could be built.
Some of the solar systems which were settled revealed relics from civilizations which predated even the Progenitors, to include an array of stargates which augmented interstellar travel to several branches of the galaxy. One such stargate lay in the Premius star system: located approximately one AU from its primary, it was made of an unknown composite material which gave the stargate a reddish tinge. Coupled with its oblique angle to the local star, the odd protrusions which randomly protruded from its surface cast intermittent long dark shadows across its otherwise reddish surface, and thus gave the stargate its nickname: the Roulette Wheel.
There was another more ominous reason the stargate had picked up this nickname: once every so often (current calculations put it at approximately 0.000001%) the stargate misfired, and any spacecraft involved were lost forever.
One such event has just occurred: a spacechip full of settler factions bound for the newly discovered Corali system has just disappeared from the stargate without a trace. Some people wondered if the spaceship had been delivered to an undiscovered stargate somewhere else in the galaxy. Still others thought the ancient civilization which built the gates was still somewhere out in the galaxy, and every now and again they retuned this gate to deliver to them a sampling of the races which were currently using the gate system. The technicians who manned the Roulette Wheel had drawn their own conclusion: the colony ship New Hope had simply landed on unlucky 13. They marked it down as such in their logs, and moved on with preparing the next spaceship for its transit.
Guardian Hm’nee settled herself into the Prayer Seat located within the Great Communal Hall. Here, deep within the ancient chambers of the Manifold Nexus on this planet she communed with the Planet Mind, just as all of her forebearers had done since time immemorial. The Planet Mind talked to her of many things, of the history of her people, of how the Nexus had originally been an experiment, and how instead it had awakened something deeper, more enlightened on this planet. The Planet Mind also told Hm’nee of how her people had arrived here many eons ago, via the “stargate” which hung like a moon in the space above, and how her ancient ancestors, unable to reactivate the stargate to return to their own galaxy, had descended to the planet below and built this Manifold Nexus. Hm’nee closed her eyes and reached her mind out, expecting the usual communing with the Planet Mind. This time however the Planet Mind seized her awareness and transported her consciousness into space above, to show her the stargate, and something new emerging from its cylindrical maw. Hm’nee allowed the Planet Mind to direct her senses, to reach out and “taste” the new vehicle, to probe and analyze what it was. Hm’nee's senses wandered through the alien spaceship, touching this, viewing that, and determining just what itwas. What it was not was a Progenitor spaceship, Hm’nee very quickly discovered. Instead it was filled with many disparate minds, all seeking their own destiny. While some minds shared a similar attitude towards communing with planets, many other minds could only envision a planet as a resource to be used, and pillaged as needed. Hm’nee recoiled at these thoughts and withdrew her probing of the alien spaceship. These minds were poison! She began gathering the latent energy of the Nexus: it would be a simple thing to pull this spacecraft from the sky, to bring these people down to her and destroy the minds which spoke the blasphemy of pollution and waste. The energy of Planet quickly filled her, and she reached out, almost as if with her own hands, and pulled the spaceship from its orbit, drawing it down to her and her waiting minions…….
Directions
1) In your Scenarios subdirectory create a folder called "GoP", and download and unzip the attached files into it.
2) Start up SMAX, then select "Scenario", "Play Scenario", and then go to the subdirectory "GoP" and choose the scenario. The game will automatically load up with the Gaians.
Enjoy!
D
SMAC/ SMAX: SMAX
Author: Darsnan
Date of original posting: 5/26/08
Original host site: Apolyton
BACKDROP: In MY 2433 several factions discovered the wreckage of a Progenitor interstellar spaceship on the farside of Nessus. After much investigation it was determined that the ships star charts were intact, and that the hyperdrive engine could be cloned.
By MY 2452 the first fleet of scoutships had been built and sent out with a mandate to investigate all of the habitable planets catalogued in the ancient Progenitor ships star charts. The results were mixed: some scoutships returned with exciting news of “Eden-class” planets, while other scouts return with tales of planets who have degraded over the eons. Still other scouts fail to return at all…
By MY2475 the "Diaspora of Man" had begun in earnest, with interstellar colony ships being sent out to the far reaches of the Milky Way as fast as they could be built.
Some of the solar systems which were settled revealed relics from civilizations which predated even the Progenitors, to include an array of stargates which augmented interstellar travel to several branches of the galaxy. One such stargate lay in the Premius star system: located approximately one AU from its primary, it was made of an unknown composite material which gave the stargate a reddish tinge. Coupled with its oblique angle to the local star, the odd protrusions which randomly protruded from its surface cast intermittent long dark shadows across its otherwise reddish surface, and thus gave the stargate its nickname: the Roulette Wheel.
There was another more ominous reason the stargate had picked up this nickname: once every so often (current calculations put it at approximately 0.000001%) the stargate misfired, and any spacecraft involved were lost forever.
One such event has just occurred: a spacechip full of settler factions bound for the newly discovered Corali system has just disappeared from the stargate without a trace. Some people wondered if the spaceship had been delivered to an undiscovered stargate somewhere else in the galaxy. Still others thought the ancient civilization which built the gates was still somewhere out in the galaxy, and every now and again they retuned this gate to deliver to them a sampling of the races which were currently using the gate system. The technicians who manned the Roulette Wheel had drawn their own conclusion: the colony ship New Hope had simply landed on unlucky 13. They marked it down as such in their logs, and moved on with preparing the next spaceship for its transit.
Guardian Hm’nee settled herself into the Prayer Seat located within the Great Communal Hall. Here, deep within the ancient chambers of the Manifold Nexus on this planet she communed with the Planet Mind, just as all of her forebearers had done since time immemorial. The Planet Mind talked to her of many things, of the history of her people, of how the Nexus had originally been an experiment, and how instead it had awakened something deeper, more enlightened on this planet. The Planet Mind also told Hm’nee of how her people had arrived here many eons ago, via the “stargate” which hung like a moon in the space above, and how her ancient ancestors, unable to reactivate the stargate to return to their own galaxy, had descended to the planet below and built this Manifold Nexus. Hm’nee closed her eyes and reached her mind out, expecting the usual communing with the Planet Mind. This time however the Planet Mind seized her awareness and transported her consciousness into space above, to show her the stargate, and something new emerging from its cylindrical maw. Hm’nee allowed the Planet Mind to direct her senses, to reach out and “taste” the new vehicle, to probe and analyze what it was. Hm’nee's senses wandered through the alien spaceship, touching this, viewing that, and determining just what itwas. What it was not was a Progenitor spaceship, Hm’nee very quickly discovered. Instead it was filled with many disparate minds, all seeking their own destiny. While some minds shared a similar attitude towards communing with planets, many other minds could only envision a planet as a resource to be used, and pillaged as needed. Hm’nee recoiled at these thoughts and withdrew her probing of the alien spaceship. These minds were poison! She began gathering the latent energy of the Nexus: it would be a simple thing to pull this spacecraft from the sky, to bring these people down to her and destroy the minds which spoke the blasphemy of pollution and waste. The energy of Planet quickly filled her, and she reached out, almost as if with her own hands, and pulled the spaceship from its orbit, drawing it down to her and her waiting minions…….
Directions
1) In your Scenarios subdirectory create a folder called "GoP", and download and unzip the attached files into it.
2) Start up SMAX, then select "Scenario", "Play Scenario", and then go to the subdirectory "GoP" and choose the scenario. The game will automatically load up with the Gaians.
Enjoy!
D
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