Originally posted by Mensonge
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So, taking into account the fact that I'll be spreading like weeds, I think my best bee line would be :
CE -> Information Networks -> Planetary Networks ( Switching to Planned ) -> Social Psych ( I can start having big bases ) -> Ethical Calculus ( Switching to Democracy ) -> Biogenetics.
What do you think?
CE -> Information Networks -> Planetary Networks ( Switching to Planned ) -> Social Psych ( I can start having big bases ) -> Ethical Calculus ( Switching to Democracy ) -> Biogenetics.
What do you think?
Also, why is HGP not important to you? Isn't that a great SP? Talents stop drones, right? Having the HGP is a little like having Social Psych, it neutralizes one drone, right? Why do I find this extremely useful when playing in the hardest difficulty setting a base with 2 population starts rioting asap with HGP or Social Psych?
Basically, my attitude about SPs is this: Build the ones you NEED so that you can take away the ones you WANT. If your strategy pivots around getting a big mid-game golden-age population boom, then by all means, grab HGP. But building every SP and neglecting your basic development is an invitation to get rolled over in multiplayer.
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