Morgan's all about the energy, and if energy is good, MOAR energy is better, right? So Free Market, absolutely!
I suppose perhaps Green, if you're at war, but otherwise, Green is antigrowth. Economy 2 is only +1 energy per square, but Economy 4 is that and +2 energy per base and +2 commerce.
Screw the planet, you've got lots of clean formers to clear out the fungus. With all the energy you can rush drone-pacifying buildings. Maybe up the psych slider. And you're crawling nutrients to support specialists - some of them can be doctors/empaths when needed. Probe teams/ships can explore without causing unhappiness, as can transports.
I suppose perhaps Green, if you're at war, but otherwise, Green is antigrowth. Economy 2 is only +1 energy per square, but Economy 4 is that and +2 energy per base and +2 commerce.
Screw the planet, you've got lots of clean formers to clear out the fungus. With all the energy you can rush drone-pacifying buildings. Maybe up the psych slider. And you're crawling nutrients to support specialists - some of them can be doctors/empaths when needed. Probe teams/ships can explore without causing unhappiness, as can transports.
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