Originally posted by weirwood
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For now, we should focus on the basics. If the AI can get some good balance in early terraforming, that would already be of great help.
I liked some of your suggestions re:terraforming, as I wrote on codex. I will certainly look into that sensor = no condenser issue you mentioned. That is invaluable point by itself, I wasn't aware of the problem. Please keep making these all important small points and notes on possible AI amendments. My general strategy = lots of nudges to the AI leading to a visible overall improvement.
One other thing: from the same game I mentioned earlier: Lal was stuck on a small island, barely large enough for 3 bases. But after some attempts to expand were defeated, (he lost a city he had built on the mainland), all he did was build scout rovers - so many that he didn't have and mineral production left due to upkeep.
HELP list (for those who wish to contribute)
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a) Advance terraforming choice algorithm
b) faction social engineering, short list with ideas for each faction (early, midgame, late game, War options)
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