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SMAC 444 (AI experiment)

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  • sentry33
    replied
    nice.

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  • dontrolle
    replied
    Actually, it does seem that they are up again now.

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  • The Odor
    replied
    from march to november? it is more likely permanent than temporary, alas...

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  • dontrolle
    replied
    Originally posted by gwillybj View Post
    It's only temporary. They'll be back up soon.
    Splendid! And thanks for the quick response! I'll check back later. :-)

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  • gwillybj
    replied
    Originally posted by dontrolle View Post
    Hi,

    First-time poster here. Just decided to revive my old SMAC addiction and wanted to try out Kyrub's excellent-sounding patch. However, the download link seems to alphacentauri2.info seems to be dead?

    Anybody know of a mirror?

    Thanks in advance!
    It's only temporary. They'll be back up soon.

    Leave a comment:


  • dontrolle
    replied
    Hi,

    First-time poster here. Just decided to revive my old SMAC addiction and wanted to try out Kyrub's excellent-sounding patch. However, the download link seems to alphacentauri2.info seems to be dead?

    Anybody know of a mirror?

    Thanks in advance!

    Leave a comment:


  • misswang123
    replied
    COOL.

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  • kyrub
    replied
    SMAC 444 - AI patch version [p]

    Description: New release of AI patch for SMAC - 17/5/2014
    http://alphacentauri2.info/index.php...=view;down=260

    New features

    AI Terraforming
    - AI got a basic lesson in advanced terraforming (boreholes, condensers, less raising terrain)
    - it builds no more bunkers
    - it builds denser sensor array network

    AI crawlers
    - AI builds now tends to build crawlers earlier and slightly more of them
    - AI crawls more intelligently its resources

    AI Social Engineering
    - the patch includes an emergency fix of the worst parts of social engineering code
    - AI now understands that pacifist drones are a major problem

    AI buidling units
    - AI spreads quicklier on oceans
    - Morgan has got new incentive to spread quickly
    - AIs build less of probes, bar Miriam
    - a lot more AAA defense
    - AI now likes rovers and choppers

    Leave a comment:


  • kyrub
    replied
    Hi MWQ

    Thanks for feedback. I am now rarely seen here on apolyton.
    Most of the patch discussion has moved to http://alphacentauri2.info/index.php?board=13.0

    kyrub

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  • MWQ
    replied
    I've played some games with the latest test build...
    It does seem to work pretty well compared to vanilla.

    I've seen AI do this not seen in vanilla game: -build condenser...
    -raise terrain to get to my island, and build roads towards my bases? Or maybe that's just basic expansion

    Also, it seems, especially on smaller maps where expansion is not easy that the AI will terraform nicely.
    It can be seen in the save. Has whole map revealed via satellite.

    Here's a save from one game where Brother Lal decided that the best way to keep peace is to nuke my base that contained MCC and HSA. I had no idea checking the 'intense rivalry' would make the game so 'intense'.
    The fusion blast's one the next turn.

    I guess in those games it'd make sense to build some of these expensive supply crawlers, use them to hurry prototype PB's in all my bases and then nuke any base with PB's in them.

    Weird.. Yang has had a buster for quite some time and haven't used it..
    Attached Files

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  • kyrub
    replied
    Originally posted by Gondolin View Post
    Oh, and before that, at the beginning of the turn, the tech selection screen included the SMAX techs.
    Hi Gondolin.
    You did not install the "SMAC" patch over SMAX install, did you? (try again with pure SMAC)

    Leave a comment:


  • Gondolin
    replied
    Hello people,

    I've downloaded the SMAC_444_l AI patch via the RPG Codex. Played the game for a while until I encountered a bug I've never seen before. Something resembling a floating city (I think) appeared from a fungus patch, bearing the red bar of a native hostile. I sent a unit of mind worms to deal with it. Upon attacking the game told me that the odds were very much against me. When I ordered the attack anyway, the game crashed. I didn't think of taking a screenshot.

    Oh, and before that, at the beginning of the turn, the tech selection screen included the SMAX techs.

    Leave a comment:


  • Lord Avalon
    replied
    It seems to me that it might be a matter of the order in which drone quelling stuff gets applied. Facilities/projects which are supposed to produce talents are instead turning superdrones into drones. Confirmations are in that thread.

    Perhaps the psych [edit: and police] and regular drone quelling facilities/projects could be applied before the talent-producing ones.

    I guess there could still be the question that if you're left with drones or superdrones after the application of psych [edit: and police] and regular facilities/projects (if any), should a talent-producing facility/project still promote all the way to talent, which would follow their descriptions? Otherwise they just follow the superdrone -> drone -> citizen -> talent path, and you might not get any talents.
    Last edited by Lord Avalon; January 20, 2013, 21:15.

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  • kyrub
    replied
    Originally posted by Lord Avalon View Post
    I know this goes back in the thread a ways, but what is this "Talent-facility bug"?
    I finally found the thread describing the bug.
    http://www.civgaming.net/forums/showthread.php?t=7407

    Can anybody understand and confirm if the bug in question exists or not?

    Leave a comment:


  • Lord Avalon
    replied
    It'll be in the GOG install.

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