A size 7 Engineer specialist base with three crawled condenser farm isn't going to be producing much in the way of minerals. If you aren't losing too much due to inefficiency, placing a specialist on a borehole would be better because of the savings in rush building cost.
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Are you kidding ?
there is no way supply crawlers are better then workers. a worker does in a forest square 1nutrient, 2mineral and 2 energy (with free market, but if its a river 3). those 2 minerals are equal to 8energy credits for rush of production ! and 2energy each square does +4 credits and research(with network node 50%research and energy bank from secret project 50%econ). And those are early in the game ! so you get a total of 12 effective energy each worker, does a single specialist do that ? NOT.
after 80 turns you should be able to build tree farms and hybrid forests, giving even better resource collection.
now at a late turn in the game, you may get those ultra usefull specialists: engineer and trancend. but you also get the secret project Manifold Harmonics, so you get 3nutrient/4mineral/5energy each square.
now remember that you have to actually build those supply crawlers, while workers are for free.
and working 2-3 thermal boreholes ?! are you out of your mind ?! it does like 50 eco damage if you have only 2 worked, but 3 ?! hahahahaha
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Honestly, I hate overlapping cities... I don't know why. I just dislike it. Sometimes I'll draw out a seige on an enemy base just to destroy it when I take it over instead of assuming control. Correct me if I"m wrong, but doesn't a base with a Perimeter not lose citizens when it's attacked/taken over?
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