Since starting with Gaians, some years ago, I've found that covering my lands with forrests suits my economic and aesthetic needs best. Would it not be possible to implement a feature akin to 'auto-remove fungus' >> 'auto-plant forrests'? It should let the former plant forrests, preferable restricted to home base teritory because of crashing due to weird pathing. It should also level rocky squares, remove fungus.
I've been searching the internets for a while, but I haven't come up with anything really.
Isn't there a text-file setting I could adjust to make auto-improve home base build forests, remove fungus/rock?
Great gratitude in advance for any solutions/pointers
I've been searching the internets for a while, but I haven't come up with anything really.
Isn't there a text-file setting I could adjust to make auto-improve home base build forests, remove fungus/rock?
Great gratitude in advance for any solutions/pointers
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