Originally posted by vyeh
This game was not important in itself, I usually never play at talent but it's a testbed for my first MP game.
And I recently read about the strategy of having 'specialist bases' with crawlers providing food and minerals, and specialists giving economy or lab bonuses. Being an industrialist at heart, I find myself perplex at first: I love my bases to have high minerals and workers on multi-producing tiles. But I won't sneer at anything proven and written by experienced players.
That said: doesn't the problem above-mentioned hamper such a strategy? If you need doctors (even with RecCommons, HoloTheatre and police units) and can't use specialists to eliminate drones, you''ll need even more food and it must be very tile-consuming comparing to a normal good-producing base.
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