Hi, I am new to the forum.
I've recently started playing SMACX again and on the transcend difficulty level. (before, it used to be talent)
Now that I started doing that, I realize there are so many things about the game I just didn't know about.
As a starter, how do I prevent drones from joining other factions?
I am Morgan, and every once in a while a couple of bases defect to the Cult.
And then after a few turns, the Cult would destroy the bases. I've lost more than 10 bases like this. (Also, why just Cult? They are the weakest faction, with only two bases. DO the drones always decide to join the weakest faction? I mean, the Cult is halfway across the globe and I haven't even come into contact with them other than by when my own bases fell into their hands. So why Cult?)
I have all the base facilities regarding drones, like rec commons, network node with virtual world, and I allocate 60% to psych, and I also station military units as police.
Two other factions press vendetta against me, but at the time those bases defected I had no military unit outside of my territory.
What more can I do to prevent drones joining other factions?
Relatedly, is there a way to induce other faction's bases to join me?
It's hella annoying and I can't find an answer anywhere.
Also, why does air unit sometimes create 2 drones? My first air unit did that, while the subsequent ones do not.
Also, in general, where can I find explanations of various stats in the game?
I have been trying to make sense, but managing drones and diplomacy are the most puzzling aspects of the game.
How do you make other factions happy? Is it possible at all to sign a pact with a faction with different social choice other than by surrender or against a common enemy? How valuable is giving, say 100 energy credits to another faction as opposed to using that credit to purchase a base facility?
Do other factions appreciate the gift at all? (I mean, their mood seems to change the moment they receive it, but if I get out of conversation and contact them right away, the mood has fallen back to the previous level. Was it a waste of money?)
The manuals and strat guides explain the general principles and rules, but with the game being so complex, it's hard to find answers to specific questions.
Sorry for spamming and thanks.
I've recently started playing SMACX again and on the transcend difficulty level. (before, it used to be talent)
Now that I started doing that, I realize there are so many things about the game I just didn't know about.
As a starter, how do I prevent drones from joining other factions?
I am Morgan, and every once in a while a couple of bases defect to the Cult.
And then after a few turns, the Cult would destroy the bases. I've lost more than 10 bases like this. (Also, why just Cult? They are the weakest faction, with only two bases. DO the drones always decide to join the weakest faction? I mean, the Cult is halfway across the globe and I haven't even come into contact with them other than by when my own bases fell into their hands. So why Cult?)
I have all the base facilities regarding drones, like rec commons, network node with virtual world, and I allocate 60% to psych, and I also station military units as police.
Two other factions press vendetta against me, but at the time those bases defected I had no military unit outside of my territory.
What more can I do to prevent drones joining other factions?
Relatedly, is there a way to induce other faction's bases to join me?
It's hella annoying and I can't find an answer anywhere.
Also, why does air unit sometimes create 2 drones? My first air unit did that, while the subsequent ones do not.
Also, in general, where can I find explanations of various stats in the game?
I have been trying to make sense, but managing drones and diplomacy are the most puzzling aspects of the game.
How do you make other factions happy? Is it possible at all to sign a pact with a faction with different social choice other than by surrender or against a common enemy? How valuable is giving, say 100 energy credits to another faction as opposed to using that credit to purchase a base facility?
Do other factions appreciate the gift at all? (I mean, their mood seems to change the moment they receive it, but if I get out of conversation and contact them right away, the mood has fallen back to the previous level. Was it a waste of money?)
The manuals and strat guides explain the general principles and rules, but with the game being so complex, it's hard to find answers to specific questions.
Sorry for spamming and thanks.
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