That's true, we loose from 8 to 6 EC per turn, but when hurrying facilities, we actually gain a lot of EC, like 4 mineral rows give us 8 EC back by not spending them.
Regarding research, our own accumulation is not the only way to acquire technologies any more. We have contact with many factions and we can trade or steal techs. So the loss of research speed may not be that significant. It is difficult to predict exactly how many and when we could trade/probe for techs, but I would not think of some research slow-down as very harmful at this point. We now can build 6 Secret projects. We have few new techs recently, we need to use them now. Build more crawlers, instabuild SPs. Build few more useful facilities, like recycling tanks for example.
There is, however, something more important in my opinion, that maybe can go for the economy council of the decade 2140-2150:
1)We need formers to:
- terraform more tiles suited for workers, so get better minerals and energy in bases.
- build more roads for defense and ability to use crawlers in the field, then use them for Secret project hurrying. Roads are quite important here when we want build SP, other bases will contribute crawlers much more efficiently.
Plutocrat is lower former cost by 2 minerals (4EC)
2) We need more crawlers for SPs or improved food/minerals/energy in the bases.
3) We need more facilities like: Recycling tanks, Network nodes.
All these will build faster with plutocrat. So my sense is that some loss of research can be actually not significant if we switch to plutocrat for this decade. For now, it can be around 6 RP/turn. I checked like 24 down to 18 per turn.
Faster benefits from formers, recycling tanks and network nodes can offset these losses. And crawlers for SPs difficult to say, they are unique.
I would make years 2140-2150 devoted for improving infrastructure, getting units like formers and crawlers.
I will write about other council matters soon.
Regarding research, our own accumulation is not the only way to acquire technologies any more. We have contact with many factions and we can trade or steal techs. So the loss of research speed may not be that significant. It is difficult to predict exactly how many and when we could trade/probe for techs, but I would not think of some research slow-down as very harmful at this point. We now can build 6 Secret projects. We have few new techs recently, we need to use them now. Build more crawlers, instabuild SPs. Build few more useful facilities, like recycling tanks for example.
There is, however, something more important in my opinion, that maybe can go for the economy council of the decade 2140-2150:
1)We need formers to:
- terraform more tiles suited for workers, so get better minerals and energy in bases.
- build more roads for defense and ability to use crawlers in the field, then use them for Secret project hurrying. Roads are quite important here when we want build SP, other bases will contribute crawlers much more efficiently.
Plutocrat is lower former cost by 2 minerals (4EC)
2) We need more crawlers for SPs or improved food/minerals/energy in the bases.
3) We need more facilities like: Recycling tanks, Network nodes.
All these will build faster with plutocrat. So my sense is that some loss of research can be actually not significant if we switch to plutocrat for this decade. For now, it can be around 6 RP/turn. I checked like 24 down to 18 per turn.
Faster benefits from formers, recycling tanks and network nodes can offset these losses. And crawlers for SPs difficult to say, they are unique.
I would make years 2140-2150 devoted for improving infrastructure, getting units like formers and crawlers.
I will write about other council matters soon.
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