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Fixing SMACX Bugs
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so where can I download the new patch with the fix ? anyway has anyone fixed the bases max number 512 ? I cant play no more because of that ...
here are 2 more bugs:
when a unit enters a square with a road on it, it costs 1 or more movement points. but I also have built The Xenoempathy Dome, and when I enter a fungus square it costs only 1/3. shouldnt the 'enter square with road' from a square with no road, also cost 1/3 ?
and: I build on a secret project and another faction completes it. Now I must reasign something else to build at that base ... but I dont lose half the minerals only if I build another project, if I build a facility or unit I lose half of a ****load of minerals! (seems to me that computer factions dont lose)Last edited by the_rest; July 29, 2011, 12:05.
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Patch here.Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
One more turn .... One more turn .... | WWTSD
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