I can agree with Centauri Ecology as the first choice for the formers. But ignoring exploration when we may very well be on a small penisula is dangerous. We know that we landed near the South Pole. We cannot expand into the polar area.
Doctrine: Flexibility has the following advantages:
(1) There are two Unity sea supply pods. There may be more. Searching those pods early on could help us get many of the techs you've listed.
(2) There may be fertile areas for colonization a few squares away by ocean. If we get there first, we can exploit it. If someone else gets there, it becomes a place to launch an attack on us.
(3) If there are already hostile factions a few ocean squares away, the sooner we know, the better. It is better to fight on their territory than on ours.
(4) This is a small world. A development strategy, which works well on larger worlds, does not work well. Going to industrial automation without regard to other factors (like a very hostile faction next door) is not always a good strategy. Before the benefits of industrial automation kick in, a faction that has worked on conquest has taken your bases.
(5) Here are the advantages of Centauri Ecology (formers), Doctrine: Mobility (rovers), and Doctrine: Flexibility (foils & transport).
(a) First, we may get to Industrial Automation sooner then if we followed Centauri Ecology, Industrial Base, Information Networks, Industrial economics, planetary networks and industrial automation because we are much more likely to contact the other factions (particularly the peaceful ones) and we can either trade for many of the techs in your path or, after we acquire planetary networks, steal them.
(b) Second, knowing who is near us will help us tailor our research strategy. If they are hostile, we need impact weapons. If they are peaceful, then we can focus on development.
(c) Third, foils, rovers and formers are useful for both vendetta and peace. If it is vendetta, foils mean we can carry the attack to the enemy's land, rovers give us tactical advantage over infantry and formers can build sensors and forests for defensive purposes. If it is peace, foils can carry our colony pods to other lands or create sea colony pods that can colonize the water off our shores, rovers can explore distant lands and formers can develop new bases.
In summary, we can get great benefits for researching two techs. The advantage of industrial automation is somewhat tempered by the fact that we already have three supply droids, so we already have some of the benefits.
Doctrine: Flexibility has the following advantages:
(1) There are two Unity sea supply pods. There may be more. Searching those pods early on could help us get many of the techs you've listed.
(2) There may be fertile areas for colonization a few squares away by ocean. If we get there first, we can exploit it. If someone else gets there, it becomes a place to launch an attack on us.
(3) If there are already hostile factions a few ocean squares away, the sooner we know, the better. It is better to fight on their territory than on ours.
(4) This is a small world. A development strategy, which works well on larger worlds, does not work well. Going to industrial automation without regard to other factors (like a very hostile faction next door) is not always a good strategy. Before the benefits of industrial automation kick in, a faction that has worked on conquest has taken your bases.
(5) Here are the advantages of Centauri Ecology (formers), Doctrine: Mobility (rovers), and Doctrine: Flexibility (foils & transport).
(a) First, we may get to Industrial Automation sooner then if we followed Centauri Ecology, Industrial Base, Information Networks, Industrial economics, planetary networks and industrial automation because we are much more likely to contact the other factions (particularly the peaceful ones) and we can either trade for many of the techs in your path or, after we acquire planetary networks, steal them.
(b) Second, knowing who is near us will help us tailor our research strategy. If they are hostile, we need impact weapons. If they are peaceful, then we can focus on development.
(c) Third, foils, rovers and formers are useful for both vendetta and peace. If it is vendetta, foils mean we can carry the attack to the enemy's land, rovers give us tactical advantage over infantry and formers can build sensors and forests for defensive purposes. If it is peace, foils can carry our colony pods to other lands or create sea colony pods that can colonize the water off our shores, rovers can explore distant lands and formers can develop new bases.
In summary, we can get great benefits for researching two techs. The advantage of industrial automation is somewhat tempered by the fact that we already have three supply droids, so we already have some of the benefits.
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