Forget realism. We're talking telepathy and space travel, mere conservation of matter and energy can take a flying leap. I just want to get rid of global warming because the potential for exploit is high, and I've come up with other ways for the vengeful planet to punish pollution.
The bottom line is that you need to make eco-damage a real limit to growth and production without unduly punishing the less advanced player factions with unstoppable floods.
It's the ability of skilled players to functionally ignore mechanics like eco-damage and efficiency that have rendered even the most stellar difficulty settings in this game trivial.
The bottom line is that you need to make eco-damage a real limit to growth and production without unduly punishing the less advanced player factions with unstoppable floods.
It's the ability of skilled players to functionally ignore mechanics like eco-damage and efficiency that have rendered even the most stellar difficulty settings in this game trivial.
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