A lot of people (okay everybody) seem to agree that the biggest possible improvement to AC would be 'smarter' AI...but that's not a very specific request. The AI is a system of rules and balancing values, so what would you add to the rules, or what should have more weight in the values?
For me the biggest thing would be to add one simple counter. If the AI kept track of the number of bases it lost in the last turn, and over the last few turns, it could recognize when its little electronic brains are getting beaten in. Maybe it could then do something about it, even if it were just to plead for a cease-fire.
For example, in my current game the Believers ran amok, and eliminated everyone but me and Morgan. They covered about three quarters of the map when I finally managed to steal Air Power from them, but four of my six bases could pop out an impact needlejet every two turns. Now I've taken about a third of their bases and my handful of speeders take between one and three more every turn, and my jets are keeping a forcefully demilitarized zone far enough in front of them that nothing gets taken back...but Miriam is still demanding a base be returned to call off the vendetta. I'd stop the pounding just to get all my new holdings better organized and break the monotony, but I can't bring myself to meet the outrageous demands of a foe that doesn't know she is getting mashed.
This is a consistent weakness (Civ III, GalCivII) that seems like it shouldn't be that hard to address. What else should be done, specifically?
For me the biggest thing would be to add one simple counter. If the AI kept track of the number of bases it lost in the last turn, and over the last few turns, it could recognize when its little electronic brains are getting beaten in. Maybe it could then do something about it, even if it were just to plead for a cease-fire.
For example, in my current game the Believers ran amok, and eliminated everyone but me and Morgan. They covered about three quarters of the map when I finally managed to steal Air Power from them, but four of my six bases could pop out an impact needlejet every two turns. Now I've taken about a third of their bases and my handful of speeders take between one and three more every turn, and my jets are keeping a forcefully demilitarized zone far enough in front of them that nothing gets taken back...but Miriam is still demanding a base be returned to call off the vendetta. I'd stop the pounding just to get all my new holdings better organized and break the monotony, but I can't bring myself to meet the outrageous demands of a foe that doesn't know she is getting mashed.
This is a consistent weakness (Civ III, GalCivII) that seems like it shouldn't be that hard to address. What else should be done, specifically?
Comment