Originally posted by Laser Eyes
If I click on one of the buttons at the top of the base control screen other than the center "Governor" button, that other button will light up. But no matter what I do I can not get back to the default with only the center button lit up. By clicking on the "Governor" button repeatedly it toggles between both it and the other button both lit or neither lit.
If I click on one of the buttons at the top of the base control screen other than the center "Governor" button, that other button will light up. But no matter what I do I can not get back to the default with only the center button lit up. By clicking on the "Governor" button repeatedly it toggles between both it and the other button both lit or neither lit.
Originally posted by Laser Eyes
edit: There is a square next to a base that has the following characteristics:
Flat & Moist
Forest
Road
According to the Resources MFD that square is producing 1 Nutrients, 2 Minerals and 1 Energy.
My question is shouldn't the square be producing 2 Nutrients, one for the square being moist and one for the square having a forest?
According to the manual "a moist square produces 1 nutrient per turn" (p 37) and a forest provides a bonus of 1 nutrient (p 154). That means the square should produce 2 nutrients per turn.
edit: There is a square next to a base that has the following characteristics:
Flat & Moist
Forest
Road
According to the Resources MFD that square is producing 1 Nutrients, 2 Minerals and 1 Energy.
My question is shouldn't the square be producing 2 Nutrients, one for the square being moist and one for the square having a forest?
According to the manual "a moist square produces 1 nutrient per turn" (p 37) and a forest provides a bonus of 1 nutrient (p 154). That means the square should produce 2 nutrients per turn.
Although the fixed production rule explains why your forest square produces just one nutrient, but it is itself subject to an exception for landmark bonuses. In particular, the nutrient bonus from the Monsoon Jungle would apply to a forest square.
Please note that the "Resource Production Tables" is plain wrong in stating that there is no energy output from forest squares. It's possible this was changed after the manuals were printed (and after they programmed the automated formers which are much more reserved about planting forests than human players tend to be).
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