Inspired by some comments in these forums, I decided to play a game as Morgan and run Free Market from turn five to the very end, and I came across a serious problem. Drones? Meh, a 20% psych compensates for the lack of police, and the monetary benefits still are astounding. Mindworms? All my bases have trance garrisons, and the most polluting include trained scout patrols (later, empath rovers). No problem with that. What is making the game almost impossible to play (actually it's my second try) is the rise of sea levels. Sure, I have an army of formers constantly terraforming up, but all those wages might have been spent in an energy park or any fancy advanced terraforming. Besides, I have lost many good landmarks by doing so (uranium flats, manifold nexus). I have also lost many bases to washing (perhaps I should stop drilling for aquifers when playing marketeer). How do you evil capitalists manage to hold the waves? I begin to think that wealth+morgan/golden age is a much better way to get +2 economy.
Before you ask, no, I haven't commited a single atrocity in those experiments.
Before you ask, no, I haven't commited a single atrocity in those experiments.
Now, this starts out at 15, the first pop, you can increase it. The second one, it ups to 16. Any more than that will increase it *and* pop the mind worms. Now if you only have one city doing this and your clean mineral production is increasing, all the rest of your cities will produce less ecodamage (check them every turn, expecially if you are in population boom) and your sea levels will not rise. I've imagined the formula to determine whether the sea levels rise has to do with the added total of ecodamage per turn in all cities on Planet. This total is increased with all the ecodamage. I also imagine that there is some subtraction to this total, so it can run back down to zero. Now doing the ecodamage in one city and not 16, will allow the Planet to absorb the pollution and process it without having to raise the sea levels. Hope this helps.
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