Yep....three of them, to be specific. First, Sealurks. Watch out for these guys....they're rather similar to IoD's, except they don't act as transports and tend to be "lone wolf" units. I've not had much luck in catching them (none, actually), so I can't say either way whether they're any good as an addition to your naval forces.
While we are at it, do Fungal Towers yield more energy than they should according to their lifecycle, or have I just hunted them surrounded by fungus?
Sorry for the tacky thread.
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