I quit the above game due to excessive carpal tunnel and started a new one, but militaristic. Planetary ruler in 2202 and total victory in 2205. The sav has the hive down to a last base with no defense and uni\drones are gone.
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"King of the Hill" SMAX SP Challenge
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Congratulations.
You played aggressive all the time?
Angels were attacked right away when you met them?
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Yes, and yes. Surprisingly i only saw scouts and scout rovers. I made peace asap and send a cp over to occupy the jungle. I took 1 city and blew up a CP of theirs to do so.
I underestimated university defenses and so lost a huge number of sp-88, you see. Although the drones had a huge army, for some reason it wasnt in their cities or even near them so i just blitzed them.Last edited by Kataphraktoi; September 4, 2006, 13:55.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Continuing scenario. One turn takes like 20-30 minutes. So I play maybe 2-3 turns when I get to it. Still attempting to conquer University. Last turn got again a base on Uni continent (ex Drones territory) last time I was pushed back, I wonder if this time the campaign will be more lucky. Many of my bases are out of production options so they make military.
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Completed in 2244, shortly after getting Voice of Planet.
Win by conquest that is, but I was able to get all the techs.
Some feedback:
- University conquered Hive and Drones, I forgot why, but probably due to atrocity these pactmates declared vendetta on each other. Zak had tech lead for long time, 2230 or something. This is when I started take over more of his bases and by spoils of war could get fast to his level, However after boosting energy - satellites and pop boom, my tech rate was 1 tech/turn, his 5 tech/turn.
- Good units:
1) SAM rovers. They are a real threat to air units, they attack armor, so no longer Tactical defense is sufficient for needlejets and tacticals themselves.
2) Psi defense probe teams, they now can defend against regular units
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