Re: update
Looks better than I expected from Pirates in 76. Would you care to do a game report of your opening turns? I tried playing Pirates, but as Senethro I couldn't replicate your pod results when it comes to AAs/ogres. And as CEO Aaron, I do get very frustrated with Sealurks and IoDs (abundant life forms, of course).
I'm still convinced that the Pirates are poor, but playing them can be quite challenging and this is what incites me to take a closer look at them (half of my SP games are with Planet Cult),
One note, dmm: one of the most unforgivable mistakes (in MP) is not grabbing D:Init and MCC ASAP. IMHO, Pirates need to control MCC even more than Zak with VW.
Originally posted by dmm1285
the year is 2176
max econ specialists: 229 ec turn/10 lab turns
max lab specialists: ~120 ec turn/6 lab turns
SP's:
WP
HGP
PTS
PEG
I've been using zak as a free r and d lab, but I messed up and he killed 2 of my cps, so that's over
My goal right now is fusion for the engineers, reactor, etc.
the year is 2176
max econ specialists: 229 ec turn/10 lab turns
max lab specialists: ~120 ec turn/6 lab turns
SP's:
WP
HGP
PTS
PEG
I've been using zak as a free r and d lab, but I messed up and he killed 2 of my cps, so that's over
My goal right now is fusion for the engineers, reactor, etc.
I'm still convinced that the Pirates are poor, but playing them can be quite challenging and this is what incites me to take a closer look at them (half of my SP games are with Planet Cult),
One note, dmm: one of the most unforgivable mistakes (in MP) is not grabbing D:Init and MCC ASAP. IMHO, Pirates need to control MCC even more than Zak with VW.
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