Originally posted by Dygash
Just wanted to say this has totally made a difference in my gaming, i never saw the point in crawlers before now i use them on SP's all the time, it's always in my strategy, also learning how to make crawler parks but admittedly i am not very good at this once i can do it right i can learn how to make research cities. I'm gonna have to learn how to sort out drones soon, been playing for years on and off and although its my all time favourite game i am terrible at it. Also just bought the expansion so when it arrives i will have to learn all over again.
Just wanted to say this has totally made a difference in my gaming, i never saw the point in crawlers before now i use them on SP's all the time, it's always in my strategy, also learning how to make crawler parks but admittedly i am not very good at this once i can do it right i can learn how to make research cities. I'm gonna have to learn how to sort out drones soon, been playing for years on and off and although its my all time favourite game i am terrible at it. Also just bought the expansion so when it arrives i will have to learn all over again.
Crawler energy parks are relatively easy to make, just micromanagment intensive. I find that trawler parks are easier (micromanagement wise), because I don't have to make roads, elevate land, make echelon mirrors, plus the solar panels. With the crawler park all I have to do is set some seaformers to making tidal harnesses and trawlers. Might not be as efficient but it is easier.
Often, to maximize SSC output, I'll use both types of parks feeding the same SSC.
Mead
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