In Civ2, I didn't popboom: I didn't know how. So I could beat Emperor, but at best came second to the AI in Deity.
In general, factions that are handicapped by being too specialised, should have significant research and production bonuses in those specialties, so that they can effectively exploit them, even though remaining handicapped in other areas of research and production.
IMO, only the aliens are overpowered. The other factions are pretty well balanced out of the box. I've done pretty well with some of the factions, though I've always had trouble with industry challenged Pirates and Planet Cult. If anything, I'd say the new factions are more unbalanced between themselves than in comparison to the old factions, but even then such issues will easily be rectified by a good run of pod pops or cagey play.
i think...any of those 3 beat caretakers. the biggest thing they got going is free rec tanks...
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