Originally posted by d=me
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But the problem is still the military part. I have problems managing my units effectively. Always happens the enemy get to attack me instead of me attacking them. Like my units always end up right infront of the enemy rover with 0 move points left somehow. Are there any tutorials on the Kung-Fu as been dubbed by Kataphrakoi?
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But the problem is still the military part. I have problems managing my units effectively. Always happens the enemy get to attack me instead of me attacking them. Like my units always end up right infront of the enemy rover with 0 move points left somehow. Are there any tutorials on the Kung-Fu as been dubbed by Kataphrakoi?
1. If you are totally unprepared for war, suck up-- give the AI some tech, change SE settings etc etc-- its not usually recommended but if you aren't ready, you aren't ready.
2. Plan for war even when all is peaceful. For instance, create bases at choke points and create kill zones. This is relatively easy to do and can flow naturally with your terraforming. I find my normal strategy of mining many rocky squares and adding roads naturally creates these zones
Some methods (pre-airpower)
a) placing roads between your rocky squares gives you mobility on good defensive terrain.
b)The chokepoint base with a couple of good defensive units and maybe a perimeter defense
c)sensors-- you should ALWAYS know whats coming
d) combine the above-- Once I see I have a neighbor, I look for possible kill zones and expand to ensure I can set things up. The idea is to determine how far you want to expand toward that neighbor in order to pick where your first likely battlefield might be. A kill zone is an area of poor defensive terrain that an enemy must cross to get to you. You set things up so your rover goes down, shoots and then retreats. Sometimes the hardest part of doing this is sitting and waiting for the enemy to come to you . . but sensors and a road net are your advantages.
IN all this you have to realize that an enemy attacking you on the ground in YOUR territory is to your advantage. You know the terrain and have sensor advantages. You have a road net for greater mobility and shorter supply lines. Your units can heal better in your bases. One monolith or command centre can be a double boon for this.
In perfect setups where an enemy kept funnelling units down a narrow isthumas I can recall killing dozens of units with a force of only 3 rovers. There was a monolith one tile back and all the rovers had to do was swoop down onto a roaded rocky tile and shoot, and then retreat back for repair. I don't think I lost a unit sicne the enemy mostly kept sending 4-1-1 and 4-1-2s. After a while one of the rovers got to elite and I could pretty much forget about that little war
Seabourne opponents
Obviously if your enemy comes by sea and offloads, it is tougher to blockade them but many of the same principles apply
1. You have to have ways to get a sense of what is coming -- Even a lone unit left near a channel might give you a sense. Personally I like trawlers-- Yes it might get killed but often thats a cheap cost for the information of whats coming
2. Earlier game, the easiest tactic is the coastal blockade. Form the coastal tiles first with the idea of placing crawlers there. I have seen enemy transports mill aimlessly back and forth with nowhere to offload. Yes the ships can bombard you
3. Consider raising land as a defensive technique. I have frequently caused the AI consternation by raising up a peninsula. They either have to offload far from my key areas when I can pick them off at my leisure or go around when I can have shipping waiting for them.
4. When it comes to ships you have to understand attrition. With tech equivalency, there is no ship that has even a reasonable chance of survival. So if you want to go into naval warfare, you need to outnumber your opponent-- I usually don't go big into navies, having only a few warships that can rush out to kill enemies
AIRPOWER
Everything changes. Airpower reigns supreme. My advice in the airpower era is to have more of it than your opponent. Generally my approach is to try to kill all planes that dare land in an enemy base within range of my airpower. With choppers against an AI I have had the joy of killing 50 planes in a turn. The AI never realizes that I can sacrifice two units to kill his strong defender before letting my choppers decimate his airfleet.
Etc etc
Thats some of the basics
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