This is what you do: Clean Shell Units and upgrade only as needed.
1-1-2 Clean (and possibly trained as well).
1-1-1 Clean Police (usable as is in conquest as drone-quellors, upgradable for heavy assault if needed)
For air units they will often be able to reach their targets soon enough that upgrading isn't worthwhile ..... and......
a 4-1-8 Clean Air-Superiority noodle will always be useful against enemy air and for ZOCing or providing cover for your units.
a few 8-1-10 Clean / Trained Choppers will be able to take out any ground unit of the pre-photon wall era, so they don't need upgrading
etc..
95% of battles should be well understood before the military even gets created: IE, you don't need 20+ military units in the early game unless you are going to go for the jugular of an enemy. If you are, pre-clean units, 20+ 4-1-2 rovers will take any AI out ---> plasma armor.
A player should consider if they are going to get advanced weapons/armor before even making a military. If they will be getting better abilities then its better to make 15 1-1-2 rovers for upgrading to 15 4-1-2s using cash than it is to use those same resources for 20+ 2-1-2s, not be able to win, and be broke.
The better you get with military, the less units you'll need. In the rare cases where you want to ship a bunch of early game units half-way around the world you have to consider the expense of support and later upgrading, the danger of the journey, etc.. Most players simply wait till air-power before attacking at all (unless its very early) for these reasons.
Clean Shell units are cheap and pretty much no-risk to make. Having 50 clean 1-1-2s sitting around because you overdid it isn't going to hurt you all that much (lost production, yes, support, no).
Another thing to consider is simply not making units that will quickly go obsolete, hence the value of 1-1-1 clean police. These can later become 10-1-1 drop and 1-5-1 AAA Trance if you want, or anything else.....
The chassis never go obsolete, so neither should the units. This is why actually building anything but shell units should be undertaken only when you're sure to be using them immediately, IMO.
Edit: I should add though that making assault units (air, rovers, etc..) clean is something of a waste againt stiff opposition. This is fine vs. the AI or when your production is high. Against equal opposition or with lower production (a crawlerless game perhaps) simple 1-1-1 trained shells are a better use of resources. Any unit that has a questionable viability shouldn't be made clean if another choice is available. This is why generally Formers are the first to be made clean.
1-1-2 Clean (and possibly trained as well).
1-1-1 Clean Police (usable as is in conquest as drone-quellors, upgradable for heavy assault if needed)
For air units they will often be able to reach their targets soon enough that upgrading isn't worthwhile ..... and......
a 4-1-8 Clean Air-Superiority noodle will always be useful against enemy air and for ZOCing or providing cover for your units.
a few 8-1-10 Clean / Trained Choppers will be able to take out any ground unit of the pre-photon wall era, so they don't need upgrading
etc..
95% of battles should be well understood before the military even gets created: IE, you don't need 20+ military units in the early game unless you are going to go for the jugular of an enemy. If you are, pre-clean units, 20+ 4-1-2 rovers will take any AI out ---> plasma armor.
A player should consider if they are going to get advanced weapons/armor before even making a military. If they will be getting better abilities then its better to make 15 1-1-2 rovers for upgrading to 15 4-1-2s using cash than it is to use those same resources for 20+ 2-1-2s, not be able to win, and be broke.
The better you get with military, the less units you'll need. In the rare cases where you want to ship a bunch of early game units half-way around the world you have to consider the expense of support and later upgrading, the danger of the journey, etc.. Most players simply wait till air-power before attacking at all (unless its very early) for these reasons.
Clean Shell units are cheap and pretty much no-risk to make. Having 50 clean 1-1-2s sitting around because you overdid it isn't going to hurt you all that much (lost production, yes, support, no).
Another thing to consider is simply not making units that will quickly go obsolete, hence the value of 1-1-1 clean police. These can later become 10-1-1 drop and 1-5-1 AAA Trance if you want, or anything else.....
The chassis never go obsolete, so neither should the units. This is why actually building anything but shell units should be undertaken only when you're sure to be using them immediately, IMO.
Edit: I should add though that making assault units (air, rovers, etc..) clean is something of a waste againt stiff opposition. This is fine vs. the AI or when your production is high. Against equal opposition or with lower production (a crawlerless game perhaps) simple 1-1-1 trained shells are a better use of resources. Any unit that has a questionable viability shouldn't be made clean if another choice is available. This is why generally Formers are the first to be made clean.
Comment