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Help please - perimeters/tachyon fields don't work

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  • Help please - perimeters/tachyon fields don't work

    Hi all, forum newbie here

    I've been playing classic smac for about a year. Recently a problem arose with defensive facilities. Namely, I can build perimeter defenses and tachyon fields but they don't operate at all! The effects don't appear on the 'defensive strength' readout and more importantly, the defenders just get trashed pretty quickly.

    I tried uninstalling and reinstalling many times, I tried with and without the smac 4.0 patch, with and without smacx installed, and finally borrowed a friend's copy of smac. Nothing doing. Now I've got a new pc (thanks people for the help with the 'cpu not supported' thing), upgraded to Win2000 (yes i've tried the compatibility patch) and everything is now just fine - except for my defensive facilities.

    I am going spare! Call me a wuss but I'm not aggressive, I like a long slow comfortable build game, and I'm not happy without good defenses.

    Anyone know what's going on and how to fix it? Sorry if the answer is somewhere on the forum but I've been looking for some time here and haven't found it yet.

    Cheers.

  • #2
    Units with blink displacer ability and native lifeforms bypass base defences.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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    • #3
      Thanks for your reply Illuminatus. But please correct me if I'm wrong - isn't blink displacer used to bypass your opponent's defences? I wasn't aware you could use it to substitute for defensive shields at your own bases.

      But I will try using mind worms in my bases, just to try to even things up a bit while I struggle. I'd forgotten how good they can be in defence - I usually use them in attack, to soften up the enemy on the cheap.

      In the long run I need a fix to get my shields working again. It just bugs me to have to build so many units to stay at home. Thanks though for the hints - certainly got me studying unit capabilities again!

      Comment


      • #4
        Not quite what Illuminatus meant, there are plenty of things which, on the attack, ignore base defenses. All Psi attacks, all aerial attacks and the blink displacer's special ability.

        Sitting in your base and waiting for the enemy to walk right up to you is not a good tactic. Instead of wasting all your money on expensive defenders and defenses build cheap Clean/Non-lethal Methods Scouts in your bases. Use the production saved by doing this to build 5 or 6 impact (or better) rovers without armour. Make a good road and sensor network and attack anyone before they reach your bases. At the same technology level attack is always twice as good as defense. Rovers and roads give you the ability to attack them without them being able to hit back.

        All it needs to work is a little more attention and planning.

        Comment


        • #5
          Hi, zarya,

          That's a weird problem. You are correct about blink displacement. I think Illuminatus just mentioned it to indicate that there are some attackers that your defenses are not meant to work against. Are you very successful in avoiding wars, so your bases are attacked by mindworms only? That might be an explanation.

          The only other thing I can think of is that when you have a lots of defense bonuses not all of them might be displayed in the readout. However, that would not explain why your defenders are trashed so quickly unless there are other factors.

          If it is a bug, I'm at a loss. Base defenses are such an important aspect of organizing your defenses that this is a major annoyance. I hope you can find a fix.

          Good luck and welcome to the forum! It's a little quiet around here at the moment because of Civ4, but SMAC has a special attraction that keeps people coming back.

          Edit: I'd missed Senethro's post. I agree that defense facilities are less important once clean reactors are available. That may take some time, though (particularly when using blind research).
          Last edited by Verrucosus; November 13, 2005, 06:20.

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          • #6
            Ok I think I see what you're getting at. You're saying that defensive shields are largely a waste of time because they are useless against so many types of attacker, is that right? Therefore I need one or two low-cost units as police per base and everything else I build should be assault?

            I should add that at current level (3) SP I never attack first (mostly because I worry what it will do to my reputation and also because I'm yellow) but I see the point of having a force ready to go.

            So I should treat this as an opportunity to learn to play a good game, rather than a disaster! I hope I interpreted this right ...

            But still, you know, the principle of the thing - a broken game - bleaagh.

            Cheers everyone

            Comment


            • #7
              Hi Verrucosus

              I missed your reply as I was just posting the above - well I've just read it - well you know, I have a feeling you're absolutely right about the 'avoiding war' thing. And I'm beginning to feel like a complete idiot ......

              Until people here pointed it out I hadn't figured that shields don't work against mind worms. And though I'm not very skilled, I have worked up a good build-and-appease-till-I'm-ready sort of game at level 3. So there I am the other week, tachyons in place, loads of choppers and enormous mindworms just hoping for someone to give them an excuse .... and a little mindworm takes exception to my crawlers and takes a pop at a base. And the tachyon doesn't work. And then it doesn't work again. And I don't wait for Yang to push my luck, I quit the game and start a new one. And then I notice my perimeters don't work when the mindworms come and I think, oh no .... broken game.

              Probably only noticed it recently because the AI has generally sent an aggressor after me quite early on in past games - so yes I must be getting the hang of this particular game style. How I missed the mindworm thing up till now, I don't know.

              I'm going back to my current game now to see if Miriam's infantry face a working perimeter defence! I will post to let you know. Glad I posted anyway, notwithstanding the red face, cos I learned quite a few good things and found out my game's probably not broken!

              Thanks everyone

              Comment


              • #8
                What would you rather be; weak and noble, or unsurpassed and wicked ?
                Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                Comment


                • #9
                  Originally posted by Lazerus
                  What would you rather be; weak and noble, or unsurpassed and wicked ?
                  That all depends if you're the good Chairman or Lal

                  We really need some SMAC specific smilies like leader portraits...

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                  • #10
                    There's lots of stuff to discover about the game as you keep playing. A number of intricacies are not mentioned in the manual (which is still great, especially by today's standards). I don't believe the fact that perimeters don't work against mindworms is made explicit in the documentation. (However, Lady Deidre leaves little doubt about it in her voiceover for the perimeter defense.)

                    Comment


                    • #11
                      for Yang since its the coolest heh
                      for Lal
                      for Morgan
                      Miriam
                      Sven
                      Santi
                      Zak
                      Aki
                      Deirdre
                      Domai
                      Running out of ideas now ... lol
                      Cult
                      Roze
                      Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                      Comment


                      • #12
                        Actually, Childrens Creeche is the only facility that improves defense against MV's.
                        With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                        Steven Weinberg

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                        • #13


                          Hminee

                          Marr

                          Edit: Forgot when talking about both :
                          With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                          Steven Weinberg

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                          • #14
                            = Roze

                            Miriam rules!
                            -- What history has taught us is that people do not learn from history.
                            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                            Comment


                            • #15
                              Actually, Childrens Creeche is the only facility that improves defense against MV's.
                              And even that - indirectly, by improving defender's morale.
                              -- What history has taught us is that people do not learn from history.
                              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                              Comment

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