My short comments...
I like the terraforming. Best terraforming in a Civ (not SMAC
) game yet. Plains/hills etc add much variety, with windmills/lumbermills adding on top of that. Cottage are also a work of genius.
Combat is good, on the ground at least.
I've not had time to form an opinions re. Civ balance, civics balance. I'm reasonably sure that there will be a decent number of usable options in both.
Now for the bad.
Most wonders are not worth the minerals you pay for them.
Research is too fast. Far too many games go to space race.
Its impossible to project power and this exacerbates the number of Space Race wins.
In short, for competitive multiplay I believe that eventually most people will play on smallish maps with a penalty to research. (or maybe a bonus to production).
I like the terraforming. Best terraforming in a Civ (not SMAC
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Combat is good, on the ground at least.
I've not had time to form an opinions re. Civ balance, civics balance. I'm reasonably sure that there will be a decent number of usable options in both.
Now for the bad.
Most wonders are not worth the minerals you pay for them.
Research is too fast. Far too many games go to space race.
Its impossible to project power and this exacerbates the number of Space Race wins.
In short, for competitive multiplay I believe that eventually most people will play on smallish maps with a penalty to research. (or maybe a bonus to production).
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