The Diplomat, yes. Yes I am.
I hated the great leaders/heroes in MoO2. Why? Because that aspect turned a fair portion of the game into leader management. Rotating my Civil leaders through my stars, to maximize effect. I also hated rotating my War leaders through my fleet to keep them on the best ships.
I find them worthless in Civ3.
Now, Civ4 is going to have them? That's not going to add historical flavor. That's just going to be one more exploit.
Bleah!
Yes, the factions could split apart. Isn't that the origin of most of the secondary factions in SMACX?
I don't see how adding in a civil war system would add to the fun of SMAC, but I don't see how it would take away from the fun. So, how do you see this making the game more fun?
I hated the great leaders/heroes in MoO2. Why? Because that aspect turned a fair portion of the game into leader management. Rotating my Civil leaders through my stars, to maximize effect. I also hated rotating my War leaders through my fleet to keep them on the best ships.
I find them worthless in Civ3.
Now, Civ4 is going to have them? That's not going to add historical flavor. That's just going to be one more exploit.
Bleah!
Yes, the factions could split apart. Isn't that the origin of most of the secondary factions in SMACX?
I don't see how adding in a civil war system would add to the fun of SMAC, but I don't see how it would take away from the fun. So, how do you see this making the game more fun?
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