Claims that an armoured probe gets an upper hand in a probe duel can sometimes turn up false in a very painful way...
It's been a LONG time since I ran any experiments along those lines, BUT....the line of thinking is still with me and goes like this:
Armored units, if they survive combat, get morale upgrades. All other factors being equal (ie., two probes duking it out), the one with the higher morale will typically carry the day, thus: An armored probe who has a few victories under his belt will be of higher morale, and thus, more capable in a probe v probe duel than an un-armored, and thus, un-morale-upgraded version.
Take it with a grain of salt....like I said, it's been so long that I couldn't swear to it, but the above, or something very like it, was almost surely my line of thought.
-=Vel=-
(now back to your regularly scheduled programming)
It's been a LONG time since I ran any experiments along those lines, BUT....the line of thinking is still with me and goes like this:
Armored units, if they survive combat, get morale upgrades. All other factors being equal (ie., two probes duking it out), the one with the higher morale will typically carry the day, thus: An armored probe who has a few victories under his belt will be of higher morale, and thus, more capable in a probe v probe duel than an un-armored, and thus, un-morale-upgraded version.
Take it with a grain of salt....like I said, it's been so long that I couldn't swear to it, but the above, or something very like it, was almost surely my line of thought.

-=Vel=-
(now back to your regularly scheduled programming)
) select a unit,move it into your HQ and hit b then hit enter 
Actually, in a way, the answer was hidden...notice the background of my website is black...well, that last paragraph was indeed finished, and told how to obliterate and a bit more, but unfortunately, the text color was black, not white, so you couldn't see it...that's fixed now...
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