Okay, so I am some lazy bum who has lots of time on his hands this summer...and I'd like to make a SMAC strategy guide...
Not to rival anyone else's strategy guide, not to buy out Apolyton or anything, just a simple website, probably on freewebs.com...I think I'll find that the strategy guide will help me more than anyone else...
But anyway, before wasting any of my "precious" time planning a website, I was just wondering, what would be some good things to include...I have come up with the following...
1. Base Facilities Guide--A lot like what Jamski started, only finished...probably will explain when and what bases to build certain facilities in...
2. Social Engineering--Will include things like best SE for beginning, middle, and end of game, like there is an end...possibly when and why to change SE in the middle of the game, like switching to power during war, etc...
3. Factions--I really wish to make a test that could "tell" you what faction fits you "idealogically" or by playing style...but that seems a little...far fetched...although I still want it. Also will hope to include strategy for each faction, suggested SE and SPs, etc...
4. Units--Basically, good special ability combinations, what units to build, what not to build, how to make a field army with 3-4 units (defense, base attack, mobile attack, artillery), maybe surface, water, and air unit coordination...
5. Playing styles--This might also be called terraforming strategies...compare ICS, forest-and-forget, all fungus, or just plain advanced terraforming, seeing the total energy outputs, pros and cons of each...
Also, I kind of need to know how complex to get...I already made a guide for the headquarters facility...that's right, the headquarters...it was about 1 and a half pages on Microsoft word, font 12...single-spaced...
I got so mad I just deleted it by holding the backspace key...think it should maybe be kept to half a page at the most...
Anyway, the poll above lets you vote for as much as you want, so don't abuse it, just pick what you think is necessary...
Not to rival anyone else's strategy guide, not to buy out Apolyton or anything, just a simple website, probably on freewebs.com...I think I'll find that the strategy guide will help me more than anyone else...
But anyway, before wasting any of my "precious" time planning a website, I was just wondering, what would be some good things to include...I have come up with the following...
1. Base Facilities Guide--A lot like what Jamski started, only finished...probably will explain when and what bases to build certain facilities in...
2. Social Engineering--Will include things like best SE for beginning, middle, and end of game, like there is an end...possibly when and why to change SE in the middle of the game, like switching to power during war, etc...
3. Factions--I really wish to make a test that could "tell" you what faction fits you "idealogically" or by playing style...but that seems a little...far fetched...although I still want it. Also will hope to include strategy for each faction, suggested SE and SPs, etc...
4. Units--Basically, good special ability combinations, what units to build, what not to build, how to make a field army with 3-4 units (defense, base attack, mobile attack, artillery), maybe surface, water, and air unit coordination...
5. Playing styles--This might also be called terraforming strategies...compare ICS, forest-and-forget, all fungus, or just plain advanced terraforming, seeing the total energy outputs, pros and cons of each...
Also, I kind of need to know how complex to get...I already made a guide for the headquarters facility...that's right, the headquarters...it was about 1 and a half pages on Microsoft word, font 12...single-spaced...
I got so mad I just deleted it by holding the backspace key...think it should maybe be kept to half a page at the most...
Anyway, the poll above lets you vote for as much as you want, so don't abuse it, just pick what you think is necessary...
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