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Fun Hypothetical II: what free Special Ability would you choose? -
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Fun Hypothetical II: what free Special Ability would you choose?
Guys, you're all screaming out for super-former, clean etc, but remember that the ability is only given to you after you research the actual tech, so any bonus you might have from at least Super Former would come too late to change anything.
That was the reason I chose Nerve Gas.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
I think we're assuming that like free tech, we're getting all the benefits of this from the very beginning. I know I wouldn't choose anti-grav struts unless they were included on my first units.
Originally posted by binTravkin
Guys, you're all screaming out for super-former, clean etc, but remember that the ability is only given to you after you research the actual tech, so any bonus you might have from at least Super Former would come too late to change anything.
Don't think so, because this is about free special ability. Thus, my interpretation is you get it at the beginning of the game.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Originally posted by Dissident
nerve gas is worthless (except against aliens)
SO incorrect. Its a superbly powerful ability that lets you beat perimeter defenses. Most useful for the Hive and anyone else not making much commerce.
I think we're assuming that like free tech, we're getting all the benefits of this from the very beginning. I know I wouldn't choose anti-grav struts unless they were included on my first units.
If you're assuming than it's ok, but turns into a pure fantastic.
nerve gas is worthless (except against aliens)
Play more MP!
Don't think so, because this is about free special ability. Thus, my interpretation is you get it at the beginning of the game.
Technically the only way you can give an ability to a faction from the very start is to set it's prereq to "none".
But then all factions will have it.
I think Darsnan was thinking about this as a future CMN project and a CMN can only add the "FREEABIL, X" (where X is the number of the actual ability) string to factional traits and it will appear to all units (although not work on some) after researching the prereq tech.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Actually it'd be useless if the abilities are available from the start, some are just too ultimate.
But when they become available only after some tech, you'd want to look more for some easier-to-reach abilities.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
SO incorrect. Its a superbly powerful ability that lets you beat perimeter defenses. Most useful for the Hive and anyone else not making much commerce.
all I know is when I used it extensively with impact rovers, a few turns later, the mind worms came for a little payback. And they took over every one of my bases except one.
all I know is when I used it extensively with impact rovers, a few turns later, the mind worms came for a little payback. And they took over every one of my bases except one.
I've never really understood how atrocities relate to pollution.
Also, which parts of alpha.txt control pollution? I'm worried that I've set the threshold for fungus pops quite high by accident while messing about in there.
I've never really understood how atrocities relate to pollution.
Also, which parts of alpha.txt control pollution? I'm worried that I've set the threshold for fungus pops quite high by accident while messing about in there.
Try make a diff between alpha.txt on your disk and on the CD, or maybe the backup you made before fiddling .
With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Originally posted by binTravkin
I think Darsnan was thinking about this as a future CMN project and a CMN can only add the "FREEABIL, X" (where X is the number of the actual ability) string to factional traits and it will appear to all units (although not work on some) after researching the prereq tech.
What's CMN?
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Originally posted by Senethro
I've never really understood how atrocities relate to pollution.
Maybe it has nothing to do with pollution (you mean eco-damage) but Planet's way of telling you that it doesn't like what you did.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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