Originally posted by Flubber
How do units in bunkers fare against the self-destuct tactic? Are they treated like units in abase or units in the open.
My knock on bunkers is that I've rarely seen a chokepoint that was worth the effort of a bunker and multiple defensive units. Its my bias toward attack that would make me instead build a road down from said choke point one or two tiles so my rovers can rush out and kill something and then withdraw again. If its an area where you could conceive of having a sensor and bunker, in theory your opponent shouldn't have these things there. In the ground era, your enemy HAS to come into range and let you take a shot (or not attack). With no terrain or sensor modifiers, his defenders get killed.
And the beauty is that once you kill a few units, you are likely to have very high morale units tio potentially upgrade and use in future attacks. Plus the rolling attacking roadblock is mobile . .. It can go wherever you have enough time to plant a road and good killing terrain. If the chokepoint can be bypassed, your bunker is useless but those attack rovers remain useful
** Note that arty changes things as your road and mobility advantage can disappear in a single barrage. On the flip side it can make your prepared kill zone all the more potent if supposed attackers face multiple barrages on the way in.
How do units in bunkers fare against the self-destuct tactic? Are they treated like units in abase or units in the open.
My knock on bunkers is that I've rarely seen a chokepoint that was worth the effort of a bunker and multiple defensive units. Its my bias toward attack that would make me instead build a road down from said choke point one or two tiles so my rovers can rush out and kill something and then withdraw again. If its an area where you could conceive of having a sensor and bunker, in theory your opponent shouldn't have these things there. In the ground era, your enemy HAS to come into range and let you take a shot (or not attack). With no terrain or sensor modifiers, his defenders get killed.
And the beauty is that once you kill a few units, you are likely to have very high morale units tio potentially upgrade and use in future attacks. Plus the rolling attacking roadblock is mobile . .. It can go wherever you have enough time to plant a road and good killing terrain. If the chokepoint can be bypassed, your bunker is useless but those attack rovers remain useful
** Note that arty changes things as your road and mobility advantage can disappear in a single barrage. On the flip side it can make your prepared kill zone all the more potent if supposed attackers face multiple barrages on the way in.
Comment