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Uses of Airbases, Sensors, and Bunkers

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  • #16
    Originally posted by Flubber


    How do units in bunkers fare against the self-destuct tactic? Are they treated like units in abase or units in the open.

    My knock on bunkers is that I've rarely seen a chokepoint that was worth the effort of a bunker and multiple defensive units. Its my bias toward attack that would make me instead build a road down from said choke point one or two tiles so my rovers can rush out and kill something and then withdraw again. If its an area where you could conceive of having a sensor and bunker, in theory your opponent shouldn't have these things there. In the ground era, your enemy HAS to come into range and let you take a shot (or not attack). With no terrain or sensor modifiers, his defenders get killed.

    And the beauty is that once you kill a few units, you are likely to have very high morale units tio potentially upgrade and use in future attacks. Plus the rolling attacking roadblock is mobile . .. It can go wherever you have enough time to plant a road and good killing terrain. If the chokepoint can be bypassed, your bunker is useless but those attack rovers remain useful

    ** Note that arty changes things as your road and mobility advantage can disappear in a single barrage. On the flip side it can make your prepared kill zone all the more potent if supposed attackers face multiple barrages on the way in.
    Well it might work that way, but 95% of the time I play Hive. I use to get the command Nexus so thats mean frea reapers in bases. All I have to do is build a base wear the enemy is advancing and stock it with troops. BUT it is very important to remeber defencive probes. If not you might get a well defended base you have to take
    What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

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    • #17
      Originally posted by waab


      Well it might work that way, but 95% of the time I play Hive. I use to get the command Nexus so thats mean frea reapers in bases. All I have to do is build a base wear the enemy is advancing and stock it with troops. BUT it is very important to remeber defencive probes. If not you might get a well defended base you have to take
      That also works. One thing though is that the AI will often not attack if the odds are too negative so the result is a bunch of units milling about. Your chokepoint has to be absolute or they will just move arounf and begin tearing up improvements

      Actually a base with a command centre and a perimeter is a perfect for attacking defense. Base your rovers there with a road leading outward and begin the killing.
      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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      • #18
        Uses for a Bunker.....

        Unlike a base, you can't probe a bunker with more than one unit in it. You can put bunkers at choke points or 2 tiles from a base to nail incoming probe teams. Additionally, a bunker built 2 tiles outside a base, prevents arty from striking a base. Then every round you swap units from the base to the bunker, and the damaged units from the bunkers to the base to heal. If arty is hitting the base directly, the units inside can't heal normally. You can also leave open bunkers on roads/mag tubes to force an enemy unit to stop for a round.

        The biggest problem with bunkers is when you get them..... Advanced Military Algorithms. Typically the next two techs I pick are PSA and then Doc: AP. Once you have aircraft, bunkers lose most of their usefulness. There are times much earlier in the game where'd I like bunkers and can't get them. On the other hand, airpower comes too early, but that is a subject for a whole other thread.
        "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
        "Without music, life would be a mistake." -- Friedrich Nietzsche
        "If fascism came to America it would be on a program of Americanism." -- Huey Long
        "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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        • #19
          Originally posted by livid imp
          The biggest problem with bunkers is when you get them..... Advanced Military Algorithms. Typically the next two techs I pick are PSA and then Doc: AP. Once you have aircraft, bunkers lose most of their usefulness. There are times much earlier in the game where'd I like bunkers and can't get them. On the other hand, airpower comes too early, but that is a subject for a whole other thread.
          Well I typically get D:AP BEFORE I get AMA.

          Oh and my fluid attacking defense means that arty usually doesn't get a second shot at my bases.

          I still think roads are your best friend. If you have a situation where you are mobile on your road network and your opponent is not, you can choose the time and place where you attack him and you can react creatively to flank attacks

          A fixed point defense is just that. If that point is impregnable, its still not much help if the enemy goes around you. Don't get me wrong-- I have seen chokepoints worthy of a strong defense. . . its just that I will build roads and attempt to kill everything that moves into range
          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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          • #20
            Originally posted by Flubber


            That also works. One thing though is that the AI will often not attack if the odds are too negative so the result is a bunch of units milling about. Your chokepoint has to be absolute or they will just move arounf and begin tearing up improvements

            Actually a base with a command centre and a perimeter is a perfect for attacking defense. Base your rovers there with a road leading outward and begin the killing.
            Well I use to have a whole front of this bases, and of course rovers, and as some people has pointed out Bunkers come to late.

            Buy the way is there somebody who knows if WP makes it possible to build bunkers, or is it only condens and so forth...
            What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

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            • #21
              IIRC you can't build bunkers until you get advanced military algorithms, even if you have the Weather Paradigm.
              He's got the Midas touch.
              But he touched it too much!
              Hey Goldmember, Hey Goldmember!

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              • #22
                @silkander

                ok thanks...
                What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

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