Here's something new I think. Or at least I've never seen it discussed before. Using MM's tech research spreadsheet, I've noticed that some starting slots are more advantagous than others for beelining purposes. Depending on your goal, you can save/avoid 1-2 techs on your beeline by simply starting off in the best slot.
I guess this will have some impact on PBEM's. Not only will you "compete" for which faction you want to play, but you can also vie for the best slot for your faction. On the other hand, if you are late to the game, maybe you can see which slots are still available and then select the best faction for that slot.
Comments, CMN's, anyone?
I guess this will have some impact on PBEM's. Not only will you "compete" for which faction you want to play, but you can also vie for the best slot for your faction. On the other hand, if you are late to the game, maybe you can see which slots are still available and then select the best faction for that slot.
Comments, CMN's, anyone?
) as Net Warrior pointed out. Net, could you bring up some examples?
. I was looking at trying an oddball faction I usually don't play and trying an oddball beeline to a SP that I generally don't get but which would be very very good for this faction. From slot 1,2,4,5, & 7, the beeline would require 1 or 2 "extra" techs, but from slot 3 & 6 I would get the SP without getting sidetracked. This is the only example I have so far but I'm sure there are many others out there. I plan to look into this finess a lot more before starting my next PBEM.
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