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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Senethro
How good is sam artillery? I imagine it does well because noodlejets have little armour? Does it hit stacks?
Let me put it this way, once you get SAM Arty, feel free to go crazy with your eco damage.
"They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
"Without music, life would be a mistake." -- Friedrich Nietzsche
"If fascism came to America it would be on a program of Americanism." -- Huey Long
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering
Let me put it this way, once you get SAM Arty, feel free to go crazy with your eco damage.
Agreed. A few SAM Arty plus some empath units and you never fear natives again . . . In fact its just cash cash cash.
I still hate the sea level rises though. Instead of raising land, I wish you could set a former to "protect" a tile. I hate that the only way bto save a tile is to raise it up and possibly raise an adjacent ocean tile to become land
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Re: Re: Re: What exactly does the Living Refinery deliver?
Originally posted by Flubber
All good units . . . The only one I almost never build is an empath trance unit but thats because my playstyle generally is to have dedicated offensive and defensive units rather than all-purpose units.
My main use for these units is upgrading exploring rovers in the field for popping pods and trolling fungus. Once they hit elite morale (which they do fairly quickly), I bring em home and upgrade them into combat units. Obviously these units are mostly pointless on a Rare Natives world.
Originally posted by Flubber
To me, the most prevalent use for "clean" is on the formers. Once you make the formers clean, I find taht with most factions, the support issue is minimal and can be handled bases by base . After all, you don't want to wast cash on clean for units that would have been supported free based on the existing SE situation
If you are not running FM, don't foget those little Clean, Police 1-1-1's. Cheap to mass produce. With a +3 Police rating, 3 of these bad boys can suppress 9 drones. They also are extra bodies to slow down an enemy thrust long enough to move-in/buy reinforcements.
"They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
"Without music, life would be a mistake." -- Friedrich Nietzsche
"If fascism came to America it would be on a program of Americanism." -- Huey Long
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering
Re: Re: Re: Re: What exactly does the Living Refinery deliver?
Originally posted by livid imp
If you are not running FM, don't foget those little Clean, Police 1-1-1's. Cheap to mass produce. With a +3 Police rating, 3 of these bad boys can suppress 9 drones. They also are extra bodies to slow down an enemy thrust long enough to move-in/buy reinforcements.
Forget them?? As the Hive I live and die by them. So cheap to build and effective that a rec commons seems expensive by comparison
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Ultimately, late game, the only units I build are grav ships...occasionally I might build a few artillery units...
I call it the Mass Production of Planet...in one turn, I disband all my units, every single one, and crank out grav ships with the best armor and weapon...usually all of them are equipped with clean reactor, and most are equipped with either empath for eco control or blink displacer so no base is safe from my wrath...
With -8 police and -2 support, there's no point in having non-lethal methods...trance ability is nil since you really should be attacking first to get the extra cash...you really don't need arty..even though it is nice, not critical for military campaigns, atleast mid to late game...no point in having trained units...
I usually have a few variations...all grav ships...all with clean reactors...the only special abilities I use are...
Empath
Blink Displacer
SAM
Cloaking Device
If it is a gravship former, then I'll have either superformer or funguicidal...
Originally posted by Commy
Ultimately, late game, the only units I build are grav ships...occasionally I might build a few artillery units...
I call it the Mass Production of Planet...in one turn, I disband all my units, every single one, and crank out grav ships with the best armor and weapon...usually all of them are equipped with clean reactor, and most are equipped with either empath for eco control or blink displacer so no base is safe from my wrath...
After you did this once, wouldn't it get real old. I would have to conquer the AI long before
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Wow, Flubber I'm impressed. I never thought you'd be a Hiver. Yeah, I agree with the Living Refinery. I usually get this because I normally have so many friggin unit in play that to upgrade them to clean takes a smackload of credits...and having that extra boost of Support never fails.
and yes, all those 1-1-1 Clean Police are really fun to have...it just enhances the Hiverian mentality.
Flubber is a secret Hiverian.
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
Originally posted by Frankychan
and yes, all those 1-1-1 Clean Police are really fun to have...it just enhances the Hiverian mentality.
And don't forget to rename them "Donut Garrison"
"They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
"Without music, life would be a mistake." -- Friedrich Nietzsche
"If fascism came to America it would be on a program of Americanism." -- Huey Long
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering
Originally posted by Frankychan
Wow, Flubber I'm impressed. I never thought you'd be a Hiver. Yeah, I agree with the Living Refinery. I usually get this because I normally have so many friggin unit in play that to upgrade them to clean takes a smackload of credits...and having that extra boost of Support never fails.
and yes, all those 1-1-1 Clean Police are really fun to have...it just enhances the Hiverian mentality.
Flubber is a secret Hiverian.
I play ALL factions and the Hive ranks up there. I even play the cult for fun
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
(although I'll admit I play the Believers every now and then. But I don't play Morgan or Lal. Their ideologies always leave a bad taste in my mouth)
Kind of like drinking milk that's been in the sun all day.
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
Originally posted by BlackCat
Nope. It means that your SE SUPPORT setting goes from for example -2 to 0 meaning that instead of only supporting 1 unit and no free min, you can support 2 units and get 10 min for new bases.
Actually, I meant in addition to the bonuses to support, the actual support costs themselves would also drop (ie. Less units require support after +2 bonus, and each that does require support requires less minerals). Maybe I'm remembering wrong. *Shrugs*
Certainly not pizza, which is a shame, because the number of times I've gone hours past the time I should have prepared some food when the gameplay just became too engrossing and I could really have done witha Living Refinery delivered wood fired pizza oven complete with just baked margherita pizza....
Vive la liberte. Noor Inayat Khan, Dachau.
...patriotism is not enough. I must have no hatred or bitterness towards anyone. Edith Cavell, 1915
Originally posted by molly bloom
Certainly not pizza, which is a shame, because the number of times I've gone hours past the time I should have prepared some food when the gameplay just became too engrossing and I could really have done witha Living Refinery delivered wood fired pizza oven complete with just baked margherita pizza....
Ya now that would be a game . . . . one that realized how long you had been addictively playing "just one more turn" and automatically called for some pizza
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Actually, I meant in addition to the bonuses to support, the actual support costs themselves would also drop (ie. Less units require support after +2 bonus, and each that does require support requires less minerals). Maybe I'm remembering wrong. *Shrugs*
This is the question I was posing or meant to pose at the beginning; did those actual military support costs also drop?
It kinda gives that impression. Also say, for the sake of argument, your bases supports a scout, 1 transport, 3 formers and 2 noodles. The +2 extra support would take up the transport and some of the formers as supported units
(depending on current support setting), plus the 10 mins in building new units, but the actual reduction in military support costs is harder to pin down (if it exists?).
Facility maintenance costs you can identify through the energy per base. Mineral costs through the mineral production less unit support cost here.
I just checked there is no redcution in cost per unit.
However the tremendous benefits of a +4 support rating cannot be overlooked. Wow!
On the ISDG 2012 team at the heart of CiviLIZation
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