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What exactly does the Living Refinery deliver?

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  • What exactly does the Living Refinery deliver?

    What exactly does the Living Refinery deliver?

    In a current pbem I recently built this SP; good yes but what exactly does it deliver.?
    Is it just the +2 support.

    Here's the official text.

    Decreases minerals required to support military units: +2 support on Social Engineering table.

    So does the decreases minerals really mean just +2 Support, which means supporting some extra units free per base which itself depends on other settings to determine the effect.

    And does it mean if you change all your units to clean, this SP becomes meaningless.

    I ask because a search of Apolyton and Civgaming gives no clear guidance on this.

    The other recorded benefit is that the democracy SE support setting of -2 negative is negated.

    So is that it?
    On the ISDG 2012 team at the heart of CiviLIZation

  • #2
    I kinda assumed this SP would reduce my military maintenance costs by half or thereabouts. But that does not seem to be the way it works. So how does it work?
    On the ISDG 2012 team at the heart of CiviLIZation

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    • #3
      Also other unit costs, such as formers and transports, how are they effected?
      On the ISDG 2012 team at the heart of CiviLIZation

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      • #4
        A lot of things in SMAC are like this...

        The first part, the part about it reducing amount of minerals needed, is what it would do in real life...the game just represents this effect by giving you plus 2 support...that's all you get...

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        • #5
          In regard to running Clean units, I'm quite sure as I haven't checked ingame yet, but I would assume that if you're running all clean units, it would basically null the effects of the Living Refinery.

          But to convert every single unit under your command to clean units would cost a heck of a lot of credits...
          Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
          Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
          *****Citizen of the Hive****
          "...but what sane person would move from Hawaii to Indiana?" -Dis

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          • #6
            As far as I know, the extent of its effect is +2 support. As to how valued this is by the game designers, consider what affects support:

            Democracy: +2 growth, +2 effic, -2 support
            Thought Control: +2 probe, +2 morale, +2 police, -3 support
            Police State: +2 police, -2 effic, +2 support
            Power: +2 morale, -2 industry, +2 support

            In my games, getting the Living Refinery means taking my support from -2 to 0 (or, with Yang, +2 to +4), which facilitates another round of colony pods, by this time with drop pods.
            "Cutlery confused Stalin"
            -BBC news

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            • #7
              It's mainly for the militaristic factions since it just increases support. So it lets anybody with an already high support hit the golden milestone of +4support, so all large bases can support like 14 units each no problem. It makes mass producing armies extremely easy since you don't need to tag on clean reactors (I've produced around 150+ choppers per turn for 10 turns doing this, fun but time consuming )
              Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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              • #8
                I really like this SP when I go for popboom because it nullifies the bad -2 support of Demo.

                All units except clean/crawl/probe count in the support calc.

                The +2 affects SUPPORT in SE wich have the following values (taken from helpx.txt) :

                #;SUPPORT
                #HELPEFFECT2
                {SUPPORT} affects the support costs of military units. The lower
                your score here, the more of your units you'll have to expend
                $LINK to support.
                ^
                ^-4, Each unit costs 2 to support; no free minerals for new base.
                ^-3, Each unit costs 1 to support; no free minerals for new base.
                ^-2, Support 1 unit free per base; no free minerals for new base.
                ^-1, Support 1 unit free per base
                ^ 0, Support 2 units free per base
                ^ 1, Support 3 units free per base
                ^ 2, Support 4 units free per base!
                ^ 3, Support 4 units OR up to base size for free!!
                With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                Steven Weinberg

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                • #9
                  IIRC, the "reduces support" part of this SP means that every unit that requires support only needs 1/2 a mineral to support, not a full mineral.
                  Veni Vidi Castravi Illegitimos

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                  • #10
                    Nope. It means that your SE SUPPORT setting goes from for example -2 to 0 meaning that instead of only supporting 1 unit and no free min, you can support 2 units and get 10 min for new bases.
                    With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                    Steven Weinberg

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                    • #11
                      Originally posted by Frankychan
                      In regard to running Clean units, I'm quite sure as I haven't checked ingame yet, but I would assume that if you're running all clean units, it would basically null the effects of the Living Refinery.

                      But to convert every single unit under your command to clean units would cost a heck of a lot of credits...

                      I never run ALL clean units since I can always find a use for a drop AAA for instance or a SAM artillery . . .

                      So if you get this SP you might stop building or upgrading to clean units. So its never useless. Personally, I see it as a "nice-to-have" but I never make a huge effort to get it
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                      • #12
                        Re: What exactly does the Living Refinery deliver?

                        Originally posted by Hercules
                        And does it mean if you change all your units to clean, this SP becomes meaningless.
                        This is true, but if you can do this, then you aren't playing hard enough. There plenty of units you can't make clean.

                        SAM Artillery
                        Deep Radar Artillery
                        Deep Radar SAM Jets/Choppers
                        Trance Empath Ships/Rovers
                        Deep Radar AAA Ships
                        Deep Radar SAM Ships
                        Etc. etc. etc.

                        And thoses are only early to mid game units. By the time you get the LR you have Carriers, Subs, Cloaking, Nano-cells, Anti-grav struts. There are more than enough reasons to want a decent Support rating even after making all your garrison/former/police units clean.
                        "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                        "Without music, life would be a mistake." -- Friedrich Nietzsche
                        "If fascism came to America it would be on a program of Americanism." -- Huey Long
                        "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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                        • #13
                          How good is sam artillery? I imagine it does well because noodlejets have little armour? Does it hit stacks?

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                          • #14
                            Originally posted by Senethro
                            How good is sam artillery? I imagine it does well because noodlejets have little armour? Does it hit stacks?
                            Its mainly built by most players for use against locusts ( and worms) since it does hit stacks and will deal out HUGE amounts of damage against them such that it is easy to mop up the stack.

                            But it can be used against needles/interceptors as well although if playing against humans, they are unlikely to stack many units. Planes are so vulnerable to SAM ground units that it is hardly even necessary to hit them with the arty barrage first.
                            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                            • #15
                              Re: Re: What exactly does the Living Refinery deliver?

                              Originally posted by livid imp


                              This is true, but if you can do this, then you aren't playing hard enough. There plenty of units you can't make clean.

                              SAM Artillery
                              Deep Radar Artillery
                              Deep Radar SAM Jets/Choppers
                              Trance Empath Ships/Rovers
                              Deep Radar AAA Ships
                              Deep Radar SAM Ships
                              Etc. etc. etc.

                              And thoses are only early to mid game units. By the time you get the LR you have Carriers, Subs, Cloaking, Nano-cells, Anti-grav struts. There are more than enough reasons to want a decent Support rating even after making all your garrison/former/police units clean.
                              All good units . . . The only one I almost never build is an empath trance unit but thats because my playstyle generally is to have dedicated offensive and defensive units rather than all-purpose units

                              My main inability to use clean comes from my use of the police and drop abilities usually in conjunction with AA defenses. For example, when I capture a base my first build is usually a scout that gets upgraded to police AA and stays there as the garrison. Meanwhile my droppers are probably Drop AA and Drop ECM (less prevalent)

                              To me, the most prevalent use for "clean" is on the formers. Once you make the formers clean, I find taht with most factions, the support issue is minimal and can be handled bases by base . After all, you don't want to wast cash on clean for units that would have been supported free based on the existing SE situation
                              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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