I'm a late confict/builder, so I don't go for vast expansion as only rule (that's a lie - huge map invites to expansion, but you are not in a hurry). Dammit, it even got worse since someone learned me to make 128x256 maps .
CE to get formers, Biogen to get recycle, Social ps to get rec comm, sec hum brain to get trance (I just hate it when a base is invaded by worms because of weak defence) - free tech : PN and beeline for IA. Avioding pods since they may fck up your beelining in the start (no big problem since I usually plays with the few pod option).
First and second base start buiding something but change to former when they are ready typically loss max 3 min). First base build junk until recycle and rec comm. When those are ready go for WP. Former plants forest to get max min for 3 citz after that roads to new colonies (2 or 3, then back to improve). Second base build a CP as next (former as first base). First and sec base from now on build SP's until IA (typically first base WP, second HGP - if nessecary, other bases deliver TF units until SC are available). Third and following bases produce CP's to cover expansion. That should give WP, HGP, vW and probably ME as a start - if in danger of loosing one, then don't worry about ME, it's nice to have/deny to others, but otherwise pretty worthless.
I prefer to keep my reseach at max so so income is as close to zero as possible (sometimes it's better to spend, sometimes stockpile - depends upon SE). Talking SE - PLAN, WEALTH, DEMO for starters, but as soon as possible get to KNOW - those bad units from WEALTH is a pain. But it all depends witch faction you play.
On a small 10x10 island you need 38 units to do this !!! I could use those mins nessecary to support them better - if nothing else, build a SC each round.
If or rather when you get a hostile visit, and they land in forest, then wait. They will destroy the forest, and that is to your advantage if you have weak units, so so just stay behind your perimeter defence until they have done that. Of course you haven't build it, you get it free with CDF
This tactic usually gives me every SP and a sure win in transcend.
CE to get formers, Biogen to get recycle, Social ps to get rec comm, sec hum brain to get trance (I just hate it when a base is invaded by worms because of weak defence) - free tech : PN and beeline for IA. Avioding pods since they may fck up your beelining in the start (no big problem since I usually plays with the few pod option).
First and second base start buiding something but change to former when they are ready typically loss max 3 min). First base build junk until recycle and rec comm. When those are ready go for WP. Former plants forest to get max min for 3 citz after that roads to new colonies (2 or 3, then back to improve). Second base build a CP as next (former as first base). First and sec base from now on build SP's until IA (typically first base WP, second HGP - if nessecary, other bases deliver TF units until SC are available). Third and following bases produce CP's to cover expansion. That should give WP, HGP, vW and probably ME as a start - if in danger of loosing one, then don't worry about ME, it's nice to have/deny to others, but otherwise pretty worthless.
I prefer to keep my reseach at max so so income is as close to zero as possible (sometimes it's better to spend, sometimes stockpile - depends upon SE). Talking SE - PLAN, WEALTH, DEMO for starters, but as soon as possible get to KNOW - those bad units from WEALTH is a pain. But it all depends witch faction you play.
Originally posted by Flubber
6. If getting attacked by sea landings think of using the shoreline blockade trick. Line your coast with units so the enemy can't get ashore. They can't attack from their naval transport without the amphibious ability and that usually comes later
6. If getting attacked by sea landings think of using the shoreline blockade trick. Line your coast with units so the enemy can't get ashore. They can't attack from their naval transport without the amphibious ability and that usually comes later
If or rather when you get a hostile visit, and they land in forest, then wait. They will destroy the forest, and that is to your advantage if you have weak units, so so just stay behind your perimeter defence until they have done that. Of course you haven't build it, you get it free with CDF
This tactic usually gives me every SP and a sure win in transcend.
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