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  • #16
    From what I understand:

    If Domai is not in the game, and a base roits for more than one round, it has a chance to revolt to any of the factions equally.

    If Domai IS in the game and a city revolts it is a 75% chance it will go to the Drones, and the remaining 25% is split between the other factions. Domai does not increase the chance of a revolt, just who the revolting city is going to.

    This could actually be used to the players advantage if you happen to know that Domai is ahead in the tech race. You could purposefully let a base revolt to the Drones then probe rape the $h!t out of it.
    "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
    "Without music, life would be a mistake." -- Friedrich Nietzsche
    "If fascism came to America it would be on a program of Americanism." -- Huey Long
    "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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    • #17
      Yeah, definitely my stupidity here. I checked my folder and there was a patch.zip in there. I guess the patch installer unzips the patch.zip into the folder along with a 2.0 readme, but doesn't install anything until you open that patch. So... problem should be solved now (I think). Thanks for the help guys.

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      • #18
        Originally posted by livid imp
        From what I understand:



        This could actually be used to the players advantage if you happen to know that Domai is ahead in the tech race. You could purposefully let a base revolt to the Drones then probe rape the $h!t out of it.
        yup and thats precisely the behavior that PBEMers want to disallow. It makes getting ahead in tech pretty futile if all an opponent has to do is let some size one base in his interior revolt. If they sabatoge your production each turn, you can't even build a scout to obliterate the base
        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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        • #19
          Originally posted by DiBiddilyBop
          I also had a question about Domai. To the best of my knowledge, I've never had a rioting base go to his faction. Does a base have to riot for several turns to go to the drone faction, or is there a possibility on the first riot? Is there possibly something wrong there as well? I know the patch notes say both these problems were fixed with the 2.0 patch, but now I'm curious. Frankly, I'm not sure if I want to fix it because if there is a chance on the first riot, I don't want to have to check every base for growth every turn and adjust the psych accordingly since that seems more annoying than fun. But like I said, I am curious.
          If you play as Domai in single player, you probably never will see another faction's base join you after riots. I know that I never have, and I play the Drones more than any other faction. That doesn't mean that this feature is broken. The AI doesn't allow riots to last long enough for the base to switch sides.

          I once tested this feature by setting up a hotseat game in which I controlled both the Hive and the Drones. I deliberately let the Hive bases remain in riots for multiple turns. The Hive had 9 bases and 8 of them all went over to the Drones. Only the Hive HQ remained in Yang's control.

          As I recall, each Hive base rioted for at least 5 or 6 turns before joining the Drones.
          "The avalanche has already started. It is too late for the pebbles to vote."
          -- Kosh

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          • #20
            Originally posted by livid imp

            This could actually be used to the players advantage if you happen to know that Domai is ahead in the tech race. You could purposefully let a base revolt to the Drones then probe rape the $h!t out of it.
            Which would be extremely rare

            There a GOOD reason why Domai has -2 research

            Playing as Domai most of the time myself, I hoped to see the AI eventually lose one of its bases to me, but alas it never happens. I had always assumed the feature didnt work at all, but thsi thread proves otherwise. Interesting to know

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            • #21
              -2 research isn't so bad, there's only one tech you really need to get yourself : Planetary Networks. Probe teams for the win!
              #play s.-cd#g+c-ga#+dgfg#+cf----q.c
              #endgame

              Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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