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What base facilities to you never or rarely build?

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  • #31
    Originally posted by Senethro
    Each Flechette works once per turn.
    But I understand you can overlap several Flechettes in a 1x1 ICS scheme so that there is up to 8 chances to destroy an incoming missile.

    Can you imagine the look on your opponents face when his 8 PBs get shot down.
    "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
    "Without music, life would be a mistake." -- Friedrich Nietzsche
    "If fascism came to America it would be on a program of Americanism." -- Huey Long
    "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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    • #32
      I never or almost never build many facilities either because they're too late in the research tree or too uselsess at the moment.
      I admit Im using ICS all the time.

      So:

      Quantum Labs, Robotic Plants, Psi Gates, Temples of planet are too far and cost too much.

      Any other facilities are being built only on need.

      Hive ICS (the least build scheme):
      Rectanks, Creches, Genejack, might be Skunkworks in some bases also to rush PBs..

      Everything else - why do I need it?
      A network node with specialist approach?
      hmm..

      I rather build 1 new base not 2 NNs in old bases and get the same for a cheaper cost..


      Morgan ICS (the most facilities built):
      take those above and add:
      Rec comms (if I have PTS I rush it at each new base), Energy Banks, Tree farms..

      Hybrid forests - too expensive and I can deal with Ecodamage by using only TFs.

      And a Punishment sphere in a mineral-rich coastal base(s) ..
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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      • #33
        Originally posted by livid imp
        emphasis added

        Are you saying you don't build the Cloning Vats until after you have the TeleMatrix?

        actually I should clarify.

        I do build it as soon as I can (the ai gets this fairly early as well and will build it). Often I will let my bases sit at the hab dome limit until I get the telepathic matrix up and running.

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        • #34
          Rare facilities

          I rarely move Headquarters, as i try to have the initial base the most efficient.
          Skunkworks, do not remember ever having more than two in a game.
          Punishment Sphere, as I try to lower the # of drones id different ways.
          Command Center, Perimeter Defense, Naval Yard, Bioenhancement Center, as I try to have the SPs built instead.
          I guess this would be valid also for Energy Bank and Aerospace Complex, but i did not played SMAX so much.
          Also i rarely use Stockpile Energy, as it seems to me a waste of turns...

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          • #35
            Originally posted by Flubber View Post
            OH and some of the psi facilities to pacify planet are not needed. The ecodamage formula shows how repeatedly building and scrapping the cheapest one of these types of facilities is the way to go.
            Originally posted by Dis View Post
            that's an exploit.
            That's a matter of opinion. It takes advantage of the game mechanics, true, but so does about about 95% of the strategy in the game. In my own opinion, an exploit is some mechanic which takes gives the player something for nothing, and this doesn't qualify. If you're going to build and scrap eco facilities to crank down your permanent pollution threshold, you're forgoing other construction in that base for as long as you want to pump time and rocks into it.

            Also, the gain is, for all but the most vertical of empires, so miniscule as to be a complete waste of time, especially in light of the alternative: Building a super-mineral base and stationing a small cadre of SAM Empath rovers in it. Instead of spending minerals to gain planet rating, you'll get paid planet pearls for getting it.

            As to the original topic, I have never bothered with the Punishment Sphere, Covert Ops Centre, Geosyncrhonous Survey Pod, Skunkworks, or Tachyon Field in ANY of my games. Mainly by virtue of the fact that they're all BAD. Each one 1) has benefits which are marginal to non-existent, and 2) comes late enough in the game that what little benefit they offer have no chance of changing the outcome of the game, and 3) is inferior to spending the same resources on troops or growth.

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            • #36
              WOW! Talk about a necro post, nearly 10 years! That's got to be some kind of record. And you're still here Aaron?! Good to see you again. I was looking up something about the Freeciv browser game and there was a link to Poly so I thought I'd have a look in the old haunt, but this is the last thing I expected to see. XD
              "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
              "Without music, life would be a mistake." -- Friedrich Nietzsche
              "If fascism came to America it would be on a program of Americanism." -- Huey Long
              "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

              Comment


              • #37
                Originally posted by livid imp View Post
                WOW! Talk about a necro post, nearly 10 years! That's got to be some kind of record. And you're still here Aaron?! Good to see you again. I was looking up something about the Freeciv browser game and there was a link to Poly so I thought I'd have a look in the old haunt, but this is the last thing I expected to see. XD
                Hey, Livid. I think if you want to discuss SMAC at all, you're likely to run into necro threads, the game is that old.

                Comment


                • #38
                  Originally posted by CEO Aaron View Post
                  Hey, Livid. I think if you want to discuss SMAC at all, you're likely to run into necro threads, the game is that old.
                  Oh yea, don't get me wrong. I still evangelize the greatness which is SMAC, so I am happy to see new players. I know they will be prone to bringing up old forgotten posts, and that's no big deal. I was just shocked by the age of the post. This is kind of new territory since most of the web is just not that old, and the stuff that is that old usually gets shut down eventually. As someone brought up in another thread, you have to start looking in usenet to find stuff much older. lol
                  "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                  "Without music, life would be a mistake." -- Friedrich Nietzsche
                  "If fascism came to America it would be on a program of Americanism." -- Huey Long
                  "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                  Comment


                  • #39
                    Skunkworks rarely, and then only one.
                    Punishment Sphere and Genejack Factory, never.
                    Headquarters: If I need to move/replace my HQ, I've royally screwed up somewhere.
                    I am on a mission to see how much coffee it takes to actually achieve time travel. :frantic:

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                    • #40
                      Skunkworks and Punishment Sphere are examples I can think of.

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                      • #41
                        *brains....*

                        But yeah, skunkworks would be mine too.

                        And I consider it an exploit if it's not something widely known or specifically mentioned in the game. The intention was to build more advanced buildings after your tree farms and whatnot to take care of ecodamage rather than sell them and rebuild them.
                        I'm not conceited, conceit is a fault and I have no faults...

                        Civ and WoW are my crack... just one... more... turn...

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