I have been rush-building SPs for some time by overpaying for an ordinary improvement and then switching to an SP. This allows one to build an SP in one turn for approximately the same cost as you would have to pay if you were above the 10% limit where mineral costs are reduced by half. The formula is (SP cost - 10 - base production - remaining minerals after switch) times 4.
Today, I built an SP for effectively two minerals each using this technique:
The base was building the SP and had 14 minerals accumulated. I switched to building an Aquafarm. I lost two mineral so I had 12 left. I then overpayed for the Xeno Dome by using the formula 300-12-9 (9 was the number the base produced) times 4, then swithced back to the Xeno Dome by double-clicking it in the build options list. The production switched back, and my minerals were "restored." This left me with approx. 576 minerals where I needed only 300.
Well, that means I overpayed. But the technique does indicate that the formula is only "times two" if one originally starts with the SP!
Today, I built an SP for effectively two minerals each using this technique:
The base was building the SP and had 14 minerals accumulated. I switched to building an Aquafarm. I lost two mineral so I had 12 left. I then overpayed for the Xeno Dome by using the formula 300-12-9 (9 was the number the base produced) times 4, then swithced back to the Xeno Dome by double-clicking it in the build options list. The production switched back, and my minerals were "restored." This left me with approx. 576 minerals where I needed only 300.
Well, that means I overpayed. But the technique does indicate that the formula is only "times two" if one originally starts with the SP!
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