I think I understand the SE impact on the probability of capturing mind worms, but is there anything I can do in a tactical sense to increase the probability of capture vs combat?
For example, consider a case where my faction mind worm and a wild worm are both in a patch of fungus. My son is convinced that if there is a tile between the worms and I pass through the empty one first and then attempt a capture in the same turn, then combat (failed capture) will almost always result. However, if I start my turn next to the wild worm, I have a better chance of actually capturing it.
So.. is this analysis correct? And from other experiences I would ask: Does the presence of other units in the vicinity (surrounding the wild worm with zones of control) have any positive effect? Does morale affect capture probability? Terrain? Ect?
Thanks.
For example, consider a case where my faction mind worm and a wild worm are both in a patch of fungus. My son is convinced that if there is a tile between the worms and I pass through the empty one first and then attempt a capture in the same turn, then combat (failed capture) will almost always result. However, if I start my turn next to the wild worm, I have a better chance of actually capturing it.
So.. is this analysis correct? And from other experiences I would ask: Does the presence of other units in the vicinity (surrounding the wild worm with zones of control) have any positive effect? Does morale affect capture probability? Terrain? Ect?
Thanks.
) and tried to redo the turn, every pod pops the same, every worm is captured the same. One of my big complaints about Civ2 was that you could simply reload a turn over and over until you won the battle you were fighting. I was very happy to note that SMAC does not use a dynamic seed (well maybe a semi-dynamic seed).
Comment