Speaking of market crashes, can someone tell me what causes them in the game? Are they random, or based on the some situtation in the game you're playing at the time?
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They're random, but only happen if you have at least 1000 credits.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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These are the reserved techs for the factions.
Gaians: centauri empathy
Ceo morgan: Applied gravionics
Industrial nanorobotics
Planetary economics
University: Frictionless surfaces
Digital sentience
Self aware machines
Hive: Will to power
Spartans:Advanced military alogrithms
Peacekeepers: Eudaimonia
Believers:Nothing.
What do you people think?
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This is for your no-tech game, right? Exactly what do you expect the factions to do, anyway? I think the only victory condition possible with only those techs is conquer, except Morgan can try economic victory. Do you expect Miriam to throw scout patrols at everyone? Or have I misinterpreted all this?"Cutlery confused Stalin"
-BBC news
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Originally posted by grobnok
These are the reserved techs for the factions.
Gaians: centauri empathy
Ceo morgan: Applied gravionics
Industrial nanorobotics
Planetary economics
University: Frictionless surfaces
Digital sentience
Self aware machines
Hive: Will to power
Spartans:Advanced military alogrithms
Peacekeepers: Eudaimonia
Believers:Nothing.
What do you people think?
Oh and chaos, if the morgans get land to themselves, they don't have to worry much about fighting since no one gets a former, a boat or drop troopsYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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When does a faction get these special techs? If it were immediate, the Believers can say bye bye---- I'm just imagining how powerful the PKs will be with their eudomania SE choice LOLYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Funny thread, but decent idea.
It's easy to change the ability to research with a scenario (it's a regular option).
If you want exclusive techs to certain factions, they'll have to be edited to be unresearchable, and, you'll have to gift them to the appropriate factions either at the beginning (scenario) or mid-game. In the mid-game you could re-save the game as another scenario and then gift all the appropriate techs all at once. AFAIK there is no timed mechanism to gift techs otherwise.
Research is too much of the fun of the game to give up for anything other than a mini-scenario, for me. To each his own though.Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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Originally posted by Flubber
When does a faction get these special techs? If it were immediate, the Believers can say bye bye---- I'm just imagining how powerful the PKs will be with their eudomania SE choice LOL
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Originally posted by grobnok
Actually, the believers just eliminated the hives and are pressuring the gaians. I had to place a death sphere and a interceptor both armed with string distruptors to help he hold back mariam's forces. so the believers aren't as weak as you think.
Well I have no idea who is playing which faction ( AI or human) but if you give the PKs eudomania on the first turn of the game and give the believers nothing, its bye bye believers IMHO.
But you are talking that you are in the era of deathspheres anyway so its not a game in my experience ( and yes I have played the game to the end many times) . Its just if we are talking string disruptors, transcending is only a turn or two awayYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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The believers only got chaos guns and silk steel armour. So they built tons of chaos silksteel troops. And it was very strong so I had to aid the gaians from being conquered. This shows that the game is unbalanced and the aggressive factions are too strong.
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1) You screwed with the game's settings. Your experience proves nothing about the original game
2) The AI is incompetent, and likes to frivolously wage war and shift its units around. It thinks a mineral earned is a unit supported. It thinks Fundy/Planned/Power is a good SE plan.
3) Consider a game with some military factions and some builder factions. Early on, if a military faction finds a builder faction, it attacks and wins. Some builder factions are likely to remain unfound for a while. They get big, and later on step on the military factions with Trance Singularity Deathspheres and Singularity Planet Busters and sea levels rising 3000 meters in the next 20 years. Victory: builder. Just because an AI builder doesn't do this means only that the AI is incompetent. See point 2."Cutlery confused Stalin"
-BBC news
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Originally posted by Chaos Theory
1) You screwed with the game's settings. Your experience proves nothing about the original game
The game is not divine that you can't change. when I gave the believers low techs they should lose but instead they got really strong. Saying just because you modifyed the game so it dosen't work dosen't make sense.
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You can change the game all you want, but don't expect it to reflect reliably on the original.
You ignored points 2 and 3, which probably explain how Miriam did well. She probably threatened some AI builder, who capitulated and gave her tech, or she probed it out of some AI. The AI builder hadn't pulled far ahead because it's incompetent, and so Miriam's combat advantages shone through. You could figure out why yourself by using the scenario editor.
Furthermore, factions who are behind gain a variety of benefits: friendlier opponents (sometimes), lower tech costs, more favorable random events, and (for the AI) shorter nutrient/mineral rows for example."Cutlery confused Stalin"
-BBC news
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