I'm tired of having loads of obsolete troops fighting the enemy. It takes decades to upgrade my army and by that time technology have advanced again. I'm assinging techs for every faction and no tech advances.
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Why don't you try tech stag?Arise ye starvelings from your slumbers; arise ye prisoners of want
The reason for revolt now thunders; and at last ends the age of "can't"
Away with all your superstitions -servile masses, arise, arise!
We'll change forthwith the old conditions And spurn the dust to win the prize
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Simply use the 'old' units as shock troops (cannon fodder), or even better, only start producing offensive combat units when they're needed.
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why does upgrading take you "decades"-- save some cash and upgrade the old units to the newest tech.
Your 4-1-2 rover can become a 12-1-2- in one turn so what's the issueYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Originally posted by Flubber
why does upgrading take you "decades"-- save some cash and upgrade the old units to the newest tech.
Your 4-1-2 rover can become a 12-1-2- in one turn so what's the issue
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You could modify the factions so that the University and Cyborgs get -4 research, the Believers and Free Drones get -6 research, and the other factions get -5 research. Then cut the research effects of Social Engineering choices in half. That ought to make research take twice as long as otherwise.Known in most other places as Anon Zytose.
+3 Research, +2 Efficiency, -1 Growth, -2 Industry, -2 Support.
http://anonzytose.deviantart.com/
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Give Deidre Centauri Empathy (so she can mindworm better)
Give Morgan Planetary Networks for probes
Give Miriam...Secrets of the Human brain (scouts that are now immune to probes)
Hive gets Industrial Base (making them even harded to conquer)
Santiage should have Mobility for rovers
Zak should get applied physics because he's a genius. As for Lal...I'm not sure. Maybe just Ethical Calculus so he could do a rapid expansion strategy and have tons of bases making stuff.
I'm not sure thats an interesting question.
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You can upgrade your units anywhere, even in the open, if they have all their moves.
Modifying SE research ratings is not the way to go, since research is capped beneath at -5, and -1, 0, and +1 are all significantly different in the early game for a variety of reasons. If you want slower tech, edit alphax.txt.
Having no tech advances is no way to play a normal game. That's only suitable for a scenario."Cutlery confused Stalin"
-BBC news
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Originally posted by grobnok
Look, they are in allied bases. They first need to be transported to my bsese across the map to upgrade. Upgrading costs money too. I can't afford to do that because new tech comes up too quickly. 10 years after I got organic superlubercant I discovered advanced space flight. The units fighting the believers are still chaos and fusion.
Wrong
See responses by chaos and whoha.
Its simple--design your new unit and then
1. click on a unit and upgrade it individually-- this uses a units turn OR
2. go back into the design workshop and find your obsolete unit type and click upgrade-- this does the whole group and does not use up a turn--this can be expensive
In either case you get the list of "better" units you can create. Note that you need to prototype the improved units. Upgrading to a unit you have not built is theoretucally possible but the upgrade costs are just insaneYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Remember one thing when upgrading - you need to upgrade both attack and defense to the at least the same level. If you have a 2-2-2 laser rover, you cannot upgrade it to a 4-1-2 impact rover, you MUST create a 4-2-2 unit. This can be a pain if you have made maximum value units using Materials pods, some of them can be quite expensive to upgrade. I'll often just skip upgrading those units, you usually only have a few.The worst form of insubordination is being right - Keith D., marine veteran. A dictator will starve to the last civilian - self-quoted
And on the eigth day, God realized it was Monday, and created caffeine. And behold, it was very good. - self-quoted
Klaatu: I'm impatient with stupidity. My people have learned to live without it.
Mr. Harley: I'm afraid my people haven't. I'm very sorry… I wish it were otherwise.
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No money to upgrade?
If you're researching tech that fast, then why don't you divert LABS to ECON where its needed?
Look, they are in allied bases. They first need to be transported to my bsese across the map to upgrade
They don't. Click on them. Upgrade. Voila. Just don't move them, or you'll have to skip their entire turn.
Upgrading to a unit you have not built is theoretucally possible but the upgrade costs are just insane
I had to do that ASAP with Silksteel once, when Santiago was rover rushing me like heck with her Missile Rovers. Being Morgan, well, I had 7000 credits, what can I say.
Remember one thing when upgrading - you need to upgrade both attack and defense to the at least the same level.
Not necessarily....my armored infantry was upgraded to non-armoured infantry, but with superior weaponry.
And the whole fun is managing your long supply line. Theoretically, if you were playing a human player, he or she is supposed to take advantage of the far distance. That is tactics. Then he or she can ambush your upgraded troops on the way, or...Arise ye starvelings from your slumbers; arise ye prisoners of want
The reason for revolt now thunders; and at last ends the age of "can't"
Away with all your superstitions -servile masses, arise, arise!
We'll change forthwith the old conditions And spurn the dust to win the prize
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Originally posted by Natalinasmpf
No money to upgrade?
If you're researching tech that fast, then why don't you divert LABS to ECON where its needed?
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