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  • #16
    Originally posted by Dissident
    never rely on armour. always attack. But depending on your police rating, staying in your territory is sometimes necessary or desired.
    I tend to agree with you. Although usually, I assume a defensive position until I can launch a decisive (quick) offensive.

    A few times you may consider a defensive pose will be if you hold a good defensive choke point.

    One of my favorite things is to set up a good defensive position - Think sensor under the base, creche, perimeter, tachyon, AC. Garrison it with well-armored AAA units. Put some good strike units in it to 'reach out and touch the approcing ememy masses (rovers/choppers). Add some probes. On a choke point with limited access in front o the base (but with flat/rolly, not rocky terrain).


    It doesn't happen that much nowadays with the benefits of using drop n' drop for a blitz offensive through the AI once you get choppers, but I guess it could still happen if you and the AI was roughly evenly matched (or you were a little behind). Maybe in a one city challenge?


    Mead

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    • #17
      I'm not going to say I have never defended. But usually when I do, I'm losing the game.

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      • #18
        I think one needs to have a good mix of offensive and defensive units for defense. In one of my latest games as Morgan, I got situated right in the middle of Santiago, Yang, and a Monsoon Miriam. Yep, a builder's paradise. Pretty soon I was at war with all three of them. It was very tough going, because we were all mostly technologically even (missle weapons) and all of my troops were either green or very green. Even worse, the approach to my land from Miriam's land was completely either rocky or forested. Thus, my very green 6-1-2 rovers would get slaughtered by Miriam's commando 6-3-1 infantry in rocky or forest squares with a sensor nearby. Thus, I decided defense might be the best course. I managed to get silksteel armor, and I set up a wall of rocky/bunker tiles with ample sensors nearby. My cheap silksteel sentinels would get a 125% bonus in these tiles (rocky +50%, bunker +50%, sensor +25%). And even better, those bonuses applied to air attacks too, which made this defense substantially better than defending from my bases. So, Miriam would march her 6-3-1s and 6-2-2s over, and we'd trade roughly equal blows, which was good because my 1-4-1 sentinels were much cheaper to replace. I'd also mix a few cheap 6-1-1 artillery and a few 6-1-2s into the mix to harry some of the weaker units, like the 6-2-2s or 6-1-2s. So, this defensive trench-like stalemate continued for about fifty years. Meanwhile, I concentrated on staging offensives against other weaker foes, and finally, when I had half of the world conquered, then I finally built up a massive force to go on the offensive against the Believers, who were still quite potent. Finally, after all of this defense, the counterattack was ready, and I managed to break through the Believer's front lines and nullify their forested defensive positions. After that, the rest was easy. So, I must say, there is a time and place for passive defense. But usually, I've found that active defense is superior in most cases.
        Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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        • #19
          Weapons usually are twice the power of available armour


          Psi Defense, anyone? With Neural Amp?

          Usually defense is good in the right situations. One would mix a defense garrison for example, in a crucial stack, or to support your active defense. An AAA garrison to guard your rover, or an ECM, or a resonance trance against fervent opponents who use locusts....
          Arise ye starvelings from your slumbers; arise ye prisoners of want
          The reason for revolt now thunders; and at last ends the age of "can't"
          Away with all your superstitions -servile masses, arise, arise!
          We'll change forthwith the old conditions And spurn the dust to win the prize

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          • #20
            Land starts at 3:2 towards the attacker, then the attacker can get morale/empath/res weapon/planet bonuses while the defender can only get morale/neural amp/base bonuses.

            Plus worms are damned expensive, I can buy 5 scouts for each worm, and I'll make that trade.

            AAA is great vs locusts I've found.

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            • #21
              Originally posted by Mead
              Flubber has it right.
              Yep. In civ I call this the "Trap is here, please enter and die strategy". Pretty soon my mountain has a smelly rusting mountain in front of it. The AI's movement alogoithim will came by the quickest path, build and road for each threatened quarter over a defensive terrain tile with a bunker supported by a sensor. I like to use the ladnmark fuction to publicly label each such trap.
              Gaius Mucius Scaevola Sinistra
              Japher: "crap, did I just post in this thread?"
              "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
              From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

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              • #22
                I never played any other faction. Is the game balanced? Why does the gaians have the highest tech and overall strength?

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                • #23
                  The game is reasonably balanced. If you're that new, you're doing pretty good to be on Librarian. I don't know why you get the idea the Gaians are superior; they're a nice faction but in no way overpowering.
                  "Cutlery confused Stalin"
                  -BBC news

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                  • #24
                    Originally posted by Natalinasmpf
                    Weapons usually are twice the power of available armour


                    Psi Defense, anyone? With Neural Amp?

                    ....
                    Artllery knocks the stuffing out of native life -- So build a native force-- One artillery round will inflict 50-90% damage and then a scout 1-1-1 can finish you off

                    As someone pointed out, attackers start with only a 150% advantage-- so if empath and trance cancel each other out, the neural amplifier gets the psi defender to equality with the attacker . ..

                    Only problem is the attacker can cost far less than your defender
                    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                    • #25
                      Originally posted by grobnok
                      I never played any other faction. Is the game balanced? Why does the gaians have the highest tech and overall strength?
                      yes it is balanced
                      They don't usually
                      They don't more than any other faction.
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                      • #26
                        But when I check the Dedire always beat me in tech by being the first. Is my copy of the game defective?

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                        • #27
                          1) Try playing on a lower difficulty
                          2) How are the other factions doing?
                          3) Does she have nice terrain (jungle, etc)?
                          4) Just how long have you been playing SMAC, anyway?
                          "Cutlery confused Stalin"
                          -BBC news

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                          • #28
                            Originally posted by grobnok
                            But when I check the Dedire always beat me in tech by being the first. Is my copy of the game defective?
                            what SE settings are you running? how are you placing your cities, what is your former plan? what techs are you going for? What kind of start did you get? There are all kinds of things that can effect tech rate.

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                            • #29
                              The morganites are not doing well. I have to give them one of my bases to save them from being conquered. Dedire skye always has the technological superiority. I'm going for the mathematical and physical techs like optical computers and super string theory. At the start I'm always at the top. the gaians are not always in jungles. All the aggressive factions like peacekeepers are strong.

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                              • #30
                                Well, your tech path is suboptimal. Also, the peacekeepers are considered "erratic" rather than "aggressive" but Lal certainly loves to hate me, even when I run Demo.

                                The computer tends not to handle the Morganites very well, since its warlike preferences don't work well with low support and a tendency to run Free Market. Still, I'd expect Yang to outperform Deirdre some of the time. Now that I think of it, though, Deirdre controlled by the AI often does well for a while, then slumps off late in the game.

                                I should play against a supercharged AI again. All of my recent games have been versus other people, so I'm a bit out of practice going against the AI.
                                "Cutlery confused Stalin"
                                -BBC news

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