Originally posted by Dissident
never rely on armour. always attack. But depending on your police rating, staying in your territory is sometimes necessary or desired.
never rely on armour. always attack. But depending on your police rating, staying in your territory is sometimes necessary or desired.
A few times you may consider a defensive pose will be if you hold a good defensive choke point.
One of my favorite things is to set up a good defensive position - Think sensor under the base, creche, perimeter, tachyon, AC. Garrison it with well-armored AAA units. Put some good strike units in it to 'reach out and touch the approcing ememy masses (rovers/choppers). Add some probes. On a choke point with limited access in front o the base (but with flat/rolly, not rocky terrain).
It doesn't happen that much nowadays with the benefits of using drop n' drop for a blitz offensive through the AI once you get choppers, but I guess it could still happen if you and the AI was roughly evenly matched (or you were a little behind). Maybe in a one city challenge?
Mead
Pretty soon I was at war with all three of them. It was very tough going, because we were all mostly technologically even (missle weapons) and all of my troops were either green or very green. Even worse, the approach to my land from Miriam's land was completely either rocky or forested. Thus, my very green 6-1-2 rovers would get slaughtered by Miriam's commando 6-3-1 infantry in rocky or forest squares with a sensor nearby. Thus, I decided defense might be the best course. I managed to get silksteel armor, and I set up a wall of rocky/bunker tiles with ample sensors nearby. My cheap silksteel sentinels would get a 125% bonus in these tiles (rocky +50%, bunker +50%, sensor +25%). And even better, those bonuses applied to air attacks too, which made this defense substantially better than defending from my bases. So, Miriam would march her 6-3-1s and 6-2-2s over, and we'd trade roughly equal blows, which was good because my 1-4-1 sentinels were much cheaper to replace. I'd also mix a few cheap 6-1-1 artillery and a few 6-1-2s into the mix to harry some of the weaker units, like the 6-2-2s or 6-1-2s. So, this defensive trench-like stalemate continued for about fifty years. Meanwhile, I concentrated on staging offensives against other weaker foes, and finally, when I had half of the world conquered, then I finally built up a massive force to go on the offensive against the Believers, who were still quite potent. Finally, after all of this defense, the counterattack was ready, and I managed to break through the Believer's front lines and nullify their forested defensive positions. After that, the rest was easy. So, I must say, there is a time and place for passive defense. But usually, I've found that active defense is superior in most cases.
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