Originally posted by Zeiter
Well, I'll try, but with the alpha.txt I'm using, AAA units get a 150% bonus vs. air attacks, choppers cost like 3 times as much, and they only have a movement of 6, so I'm think it's going to be a little harder than that.
Well, I'll try, but with the alpha.txt I'm using, AAA units get a 150% bonus vs. air attacks, choppers cost like 3 times as much, and they only have a movement of 6, so I'm think it's going to be a little harder than that.

Are all choppers limited to 6? Or rather, it is just the fission ones, with a 2 movement upgrade for each improved reactor level? Any chance of grabbing the CBA? Will it still give you the movement bonus?
Come to think of it a 150% bonus is not all that much more than a 100% bonus. Do needlejets and missiles (I very seldom use missiles much, but in this game they may be of value) cost the same the usually do?
If they do cost the same then you may want to make a number of them to clear out the AAA defenders (more missiles if the needlejets won't likely survive a single attack) of the various victim bases to allow your choppers to clean out the remainder of the garrison.
Your assault may take longer, but you should still be able to prevail.
Mead
PS
Do you get the 150% AAA bonus too? If so, then the AI should be very reluctant to attack any base (indeed any AAA unit) that has a AAA unit in it with airpower.
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