I was just wondering, because I can't figure it out. I know how to level terrain to make it less rocky, but how do you make the terrain more rocky? Oh, and can you control how rivers flow?
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Can you make squares ROCKY?
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Raising (and maybe lowering) terrain will sometimes increase the rockiness of tiles.
You can control the directions of rivers to some extent by drilling nearby rivers, or by raising/lowering nearby terrain. You can also end rivers by placing boreholes in their paths."Cutlery confused Stalin"
-BBC news
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Re: Can you make squares ROCKY?
Originally posted by Commy
but how do you make the terrain more rocky?
Originally posted by Chaos Theory
You can also end rivers by placing boreholes in their paths.
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Why make rockyness, satellite minerals are way better. all cleen and the more you have the less time to build, unlike terraforming wich always takes the same amount of time.Are you safe from the dangers of dihydrogen monoxide? Learn more at www.DHMO.org.
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Rocky tiles are the ultimate defensive terrain.
Forest: +50% vs ground
Rocky: +50% vs ground, +50% vs air
Fungus: +50% vs ground, +50% vs air, -50% vs Psi
Rivers can be chanelled by raising mountains along either side of the river, pretty hard to imagine why you might want to do that though - altough on atleast one ocassion I have drilled a river on the slope of a peak in order to create a river through a mess of rocky and fungus tiles.
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Nessus Mining Stations are *always* clean minerals? Can someone say yes to this? I'm such a noob, I hate eco damage and have never built them. That's is probably why I didn't know that >pop< increases clean minerals by one till a little bit ago reading this thread... And I thought I played this game a lot.
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Originally posted by Enigma_Nova
* Enigma_Nova builds a bunker
With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Steven Weinberg
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Originally posted by Darrell01
Nessus Mining Stations are *always* clean minerals? Can someone say yes to this? I'm such a noob, I hate eco damage and have never built them. That's is probably why I didn't know that >pop< increases clean minerals by one till a little bit ago reading this thread... And I thought I played this game a lot.
It looks like you may be going through the old threads. That's a good idea: You'll find lots of interesting material. Don't overlook the archived threads, which may be found on the main forum page, right below the Off-Topic forum.
This post contains links to lots of good articles in the archive.
(I'm going to add this last link to the FAQ, mainly because I always have a hard time finding it!)"The avalanche has already started. It is too late for the pebbles to vote."
-- Kosh
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Minerals from mineral satellites themselves are clean. If you have mineral multipliers, however, the resulting extra minerals are not clean. For example, a base with 10 normal minerals and a genejack factory that benefits from 6 satellites will produce (10+6)*1.5 = 24 minerals, but will only pollute as if it produced 10*1.5 + 6*.5 = 18 minerals."Cutlery confused Stalin"
-BBC news
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Originally posted by Chaos Theory
Minerals from mineral satellites themselves are clean. If you have mineral multipliers, however, the resulting extra minerals are not clean. For example, a base with 10 normal minerals and a genejack factory that benefits from 6 satellites will produce (10+6)*1.5 = 24 minerals, but will only pollute as if it produced 10*1.5 + 6*.5 = 18 minerals.
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