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  • #31
    I'm ICSing in my current game, and probably have an average of 3 per base. I am still expanding, so need more formers to prep new base sites.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    • #32
      Originally posted by Sikander
      In my current game I have 18 bases and 130 formers (clean & clean + super), in 2116. I probably had them all by about 2100 though, as I've been busy building orbital improvements, colony pods, facilities and military units for a while now.
      Sik, I hope you mean 2216. I mean, doesn't the game start in 2101?

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      • #33
        Sikander is just that good.

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        • #34
          Originally posted by Kody
          Sikander is just that good.
          Sig material! Everyone put it in your sigs now. Except me of course, I'm too modest. Probably the most modest person I know.

          Oh, and yes 2216 is the correct date.
          He's got the Midas touch.
          But he touched it too much!
          Hey Goldmember, Hey Goldmember!

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          • #35
            Sure anything that draws attention away from me.

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            • #36
              Sig material again?
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

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              • #37
                Sig material! Everyone put it in your sigs now. Except me of course, I'm too modest. Probably the most modest person I know.
                Sig material again?
                Heh probably.

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                • #38
                  Sikander isn't just that good,
                  it's that Kody is just a little too crap.

                  Do the math. You can't get that many units by 2118.
                  If your bases double every 3 turns:
                  2101 2 bases
                  2104 4 bases
                  2107 8 bases
                  2110 16 bases
                  2113 32 bases
                  2116 64 bases

                  Then in 2101-2103, the 2 bases had 6 turns, making 2 pods and 4 other units. (Presume you make something every turn)

                  in 2104-2106, there are 4 pods and 8 other units.
                  ...
                  The total 'other units' are:
                  4 + 8 + 16 + 32 + 64 = 128-4 = 124.
                  Then Mind Worms eliminate all but 18 of your bases.
                  You only have 124 formers, not 130.

                  The growth presumption may be a bit off - but if anyone can show me a save with 65 bases by 2116, good luck to them!

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                  • #39
                    I usually have 2 per base ASAP. Sometimes I build them in a dedicated city and home them where necessary. Coastal cities contributing one seaformer is usually enough to get by.

                    When time to build bholes and a serious energy park nearby established bases will each crank out a couple extra formers (current game has a large highland in the middle of the continent 5 tiles wide, perfect for 3 rows of solars separated by 2 rows of mirrors).

                    That probably raises the average to 3½ per base.

                    I haven't played MP, but against the AI a couple hardened formers can frustrate air-raids. I like the AAA mod, too (with the txt change).
                    (\__/) Save a bunny, eat more Smurf!
                    (='.'=) Sponsored by the National Smurfmeat Council
                    (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                    • #40
                      Originally posted by Kody
                      Sure anything that draws attention away from me.
                      He's got the Midas touch.
                      But he touched it too much!
                      Hey Goldmember, Hey Goldmember!

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                      • #41
                        Originally posted by Sikander

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                        • #42
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                          • #43

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                            • #44
                              Play hangman.

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                              • #45



                                [/end smilie posts in this thread]
                                SMAC/X FAQ | Chiron Archives
                                The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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