Brand new as of January. HP a410e Athlon XP2800, integrated ProSavage, integrated sound. XP Pro. Only 256M (which I intended to upgrade ASAP, but variable workload has dropped off).
My latest game locks up during base processing, and so far no changes to the save (un-Hold-ing units and moving them, changing production, hurrying production) has prevented it. Tried about 6 times before giving up.
My latest game locks up during base processing, and so far no changes to the save (un-Hold-ing units and moving them, changing production, hurrying production) has prevented it. Tried about 6 times before giving up.

FastDefrag2 has consistently claimed 30-50 mb free while running SMAC, so that isn't the problem.
I found out the cause, quite by accident. While checking for memory usage with various operations I switched wallpapers. Then I loaded up SMAC, and a save that previously worked suddenly didn't work. I tried a few other "good" saves and found a second that locked up. The sound was messed up, too.
XP allows jpgs for wallpaper, and in switching I had gone to one of the jpgs that came with XP. Switching back to a randomly chosen bmp, and now the 2 saves were again "good." Switching to None fixed 2 other saves that had been "bad." (The third had been deleted or overwritten.)
Dang XP
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