A nuts-and-bolts question: how many formers do you build?
The strategy consensus seems to be aggressive ICS coupled with extensive use of supply crawlers ... that requires a lot of improved territory, which means a lot of formers.
Particularly if you beeline to IA you're going to have bases and a rapidly-expanding army of supply crawlers competing for a very tiny pool of improved terrain. Forest doesn't grow nearly fast enough to accomodate both. Add to this the need to expand the borders and build those turn-eating "advanced improvements" and it seems as though one resource, former-time, is gatekeeper to all other progress.
Everyone talks about supply crawlers ... what about the humble terraformer? Do you build a couple or a couple hundred?
The strategy consensus seems to be aggressive ICS coupled with extensive use of supply crawlers ... that requires a lot of improved territory, which means a lot of formers.
Particularly if you beeline to IA you're going to have bases and a rapidly-expanding army of supply crawlers competing for a very tiny pool of improved terrain. Forest doesn't grow nearly fast enough to accomodate both. Add to this the need to expand the borders and build those turn-eating "advanced improvements" and it seems as though one resource, former-time, is gatekeeper to all other progress.
Everyone talks about supply crawlers ... what about the humble terraformer? Do you build a couple or a couple hundred?
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