***SMAC/X Facilities Guide***
Part One - Early Game Facilities
-Jam
Part One - Early Game Facilities
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Aquafarm | |
Production Cost: | 8 Rows ( = 80 Minerals with normal Industry ) |
Maintainance: | 1 ec/turn |
Provides: | +1 Nutrient from Kelp Farms |
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Children's Creche | |
Production Cost: | 5 Rows ( = 50 Minerals with normal Industry ) |
Maintainance: | 1 ec/turn |
Provides: | +2 Growth, +1 Effic, +1 Morale* |
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Command Center | |
Production Cost: | 4 Rows ( = 40 Minerals with normal Industry ) |
Maintainance: | 1 ec/turn (increases with reactor) |
Provides: | +2 Morale to units produced, faster repairs |
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Energy Bank | |
Production Cost: | 8 Rows ( = 80 Minerals with normal Industry ) |
Maintainance: | 1 ec/turn |
Provides: | +50% Econ at base. |
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